GeForce 9100M G mGPU 

Released July, 2008
  • 450 MHz

The V248QE is a 144Hz 24” 1080p TN display, a good fit for gamers but not exactly the best looking display in the world.
by Anand-Lal-Shimpi (Dec, 2013)
Unlike moving to a higher resolution or increasing quality settings, G-Sync’s value is best realized in specific scenarios where there’s a lot of frame rate variability - particularly between 30 and 60 fps.
by Anand-Lal-Shimpi (Dec, 2013)

Features Key features of the GeForce 9100M G mGPU

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 9100M G mGPU
1.8 GPixel/s
GeForce GT 710
3.82 GPixel/s
GeForce 210
1.9 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 9100M G mGPU
3.6 GTexel/s
GeForce GT 710
15.26 GTexel/s
GeForce 210
3.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 9100M G mGPU
17.6 GFLOPS
GeForce GT 710
366.3 GFLOPS
GeForce 210
35.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce 9100M G mGPU
8

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce 9100M G mGPU
8

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

GeForce 9100M G mGPU
4

In The News From around the web

My response was met with a sly smile, and then Polaris hit the mainstream sub $300 market in a big way.
I'd love to have Vega 10 in my hands before I talk performance, but just from the technology side of things - I'm vibrating with excitement.
18
May

New AMD Polaris 10 and Polaris 11 GPU Details Emerge

by Tim Verry |
www.pcper.com
Unfortunately there was no major reveals other than that AMD will not be limiting AIB partners from pushing for the highest factory overclocks they can get.
Both AMD and NVIDIA appear to be bringing out GPUs better than I expected to see as far as technological improvements in performance and power usage (these die shrinks have really helped even though from here on out that trend isn't really going to continue).
As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future.
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.
AMD said that the Polaris architecture is a "historic leap in performance per watt for Radeon GPUs", and that has seen "significant" performance per watt improvements on early GPU samples and early software compared to the previous generation.
Overall, I was impressed with what AMD discussed at RTG Technology Summit and the Polaris architecture as a whole.

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name MCP77MH
Clock speed 450 MHz
Is dual GPU No
Reference card None

noise and power

TDP 12W

raw performance

Shading units 8
Texture mapping units 8
Render output processors 4
Pixel rate 1.8 GPixel/s
Texture rate 3.6 GTexel/s
Floating-point performance 17.6 GFLOPS
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