GeForce 945M 

Released October, 2015
  • 1 GHz
  • 2 GB DDR3
6.2 Out of 10

Explore 1 laptop with the GeForce 945M
These chips are still based on Kepler (600-series), but feature more CUDA cores, more memory, a wider memory bus, and faster clockspeeds.
by Tim-Verry (Jun, 2013)
When it comes to building and configuring Core M, Intel likes to refer to their efforts as the “Fanless Challenge,” reflecting the fact that their biggest goal with Core M is to comfortably get the processor in to 10” tablets under 10mm in thickness that are passively cooled.
by Ryan-Smith (Aug, 2014)

GPUBoss Review Our evaluation of the GeForce 945M among Laptop GPUs over 35W TDP

Gaming

GeForce 945M
5.9
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

GeForce 945M
n.d.
T-Rex, Manhattan, Sky Diver Factor and Fire Strike Factor

Computing

GeForce 945M
5.9
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

GeForce 945M
6.6
Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more

Value

GeForce 945M
6.1
Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more

Noise and Power

GeForce 945M
9.1
TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.2

Overall Score

GeForce 945M
6.2

Benchmarks Real world tests of the GeForce 945M

Bitcoin mining Data courtesy CompuBench

GeForce 945M
107.09 mHash/s
GeForce GTX 960M
174.57 mHash/s
GeForce GTX 950M
140.54 mHash/s

Face detection Data courtesy CompuBench

GeForce 945M
28.63 mPixels/s
GeForce GTX 960M
50.88 mPixels/s
GeForce GTX 950M
40.08 mPixels/s

Ocean surface simulation Data courtesy CompuBench

GeForce 945M
380.46 frames/s
GeForce GTX 960M
794.84 frames/s
GeForce GTX 950M
368.97 frames/s

Particle simulation Data courtesy CompuBench

GeForce 945M
302.61 mInteraction/s
GeForce GTX 960M
580.02 mInteraction/s
GeForce GTX 950M
452.5 mInteraction/s

Thief

GeForce 945M
18.5

Battlefield 4

GeForce 945M
21.6

Bioshock Infinite

GeForce 945M
26.4

Crysis 3

GeForce 945M
12.6

In The News From around the web

20
Jul

Report: NVIDIA GeForce GTX 1070M and 1060M Specs Leaked

by Sebastian Peak |
www.pcper.com
The report comes via BenchLife, with the screenshot of GPU-Z showing the higher CUDA core count (though VideoCardz mentions the TMU count should be 128).
23
Mar

NVIDIA Quadro M6000 Announced

by Scott Michaud |
www.pcper.com
I wonder what this means for the Tesla line, and whether we will see a variant of Maxwell with a large boost in 64-bit performance, or if that line will be in an awkward place until Pascal.
The memory, but not the cache, is capable of ECC (error-correction) for enterprises who do not want a stray photon to mess up their computation.
19
Mar

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
www.anandtech.com
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.
11
Aug

Intel Broadwell Architecture Preview: A Glimpse into Core M

by Ryan Smith |
www.anandtech.com
When it comes to building and configuring Core M, Intel likes to refer to their efforts as the “Fanless Challenge,” reflecting the fact that their biggest goal with Core M is to comfortably get the processor in to 10” tablets under 10mm in thickness that are passively cooled.
The end result no doubt limited what performance optimizations Intel could integrate into Broadwell’s design, but it also functionally reduces power requirements for any given performance level, furthering Intel’s goals in getting Core performance in a mobile device.

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name GM107
Market Laptop
Clock speed 1,029 MHz
Turbo clock speed 1,085 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 640
Texture mapping units 40
Render output processors 16
Pixel rate 16.46 GPixel/s
Texture rate 41.2 GTexel/s
Floating-point performance 1,317.1 GFLOPS

memory

Memory clock speed 900 MHz
Effective memory clock speed 1,800 MHz
Memory bus 128 bit
Memory 2,048 MB
Memory type DDR3
Memory bandwidth 28.8 GB/s

noise and power

TDP 75W
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