GeForce 9500M G 

Released June, 2008
  • 500 MHz
  • 512 MB GDDR3

My short time with the NVIDIA G-Sync prototype display has been truly impressive, and getting some play time in with Battlefield 4, Crysis 3, Bioshock Infinite and even some good old Battlefield 3 was awesome.
by Ryan-Shrout (Dec, 2013)
NVIDIA designed G-Sync around the 40-60 FPS target and it's worth noting that FPS can even dip into the 30's without issue.
by Allyn-Malventano (Jan, 2014)

Benchmarks Real world tests of the GeForce 9500M G

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce 9500M G

Features Key features of the GeForce 9500M G

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce 9500M G
25.6 GB/s
Radeon HD 8330E
8.53 GB/s
GeForce 9300M G
9.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 9500M G
4 GPixel/s
GeForce 9300M G
1.6 GPixel/s
Radeon HD 8330E
2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 9500M G
4 GTexel/s
GeForce 9300M G
3.2 GTexel/s
Radeon HD 8330E
4 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 9500M G
Radeon HD 8330E
GeForce 9300M G

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce 9500M G

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce 9500M G

In The News From around the web


Phanteks Glacier G1080 Water Block

by Jeremy Hellstrom |
The G1080 also features RGB LED lighting that can sync with Phanteks cases that supports RGB lighting or motherboards’ RGB software by using our Phanteks RGB adapter.
The G1080 uses military class Viton O-ring compared to silicone O-rings used by other manufacturers, well known for its excellent heat resistance and its durability.
As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future.
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.

Dissecting G-Sync and FreeSync - How the Technologies Differ

by Ryan Shrout |
If your game is rendering at 40 FPS, lower than the minimum VRR window, then you will again see the result of tearing (with VSync off) or the potential for stutter and hitching (with VSync on).
But, this method requires a local frame buffer and requires logic on the display controller to work.

NVIDIA Launches GTX 960M/950M and GeForce 940M/930M/920M

by Jarred Walton |
Considering the GTX 965M has 1024 CUDA cores many felt it would use GM206 as well, but that didn’t happen; in a similar fashion, those expecting (hoping) GTX 960M and 950M would use a derivative of GM206 are also going to be disappointed and it continues to use the GM107 chip.
Interestingly, the clocks and core configurations mean that potentially the GTX 950M is actually a bit slower than GTX 850M (640 cores at 936MHz + Boost compared to 914MHz + Boost), but NVIDIA doesn't disclose the full range of base clocks and Boost clocks so the 950M will hit higher clocks on average compared to 850M.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name G96
Market Laptop
Clock speed 500 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 16
Texture mapping units 8
Render output processors 8
Pixel rate 4 GPixel/s
Texture rate 4 GTexel/s
Floating-point performance 40 GFLOPS


Memory clock speed 800 MHz
Effective memory clock speed 1,600 MHz
Memory bus 128 bit
Memory 512 MB
Memory type GDDR3
Memory bandwidth 25.6 GB/s

noise and power

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