GeForce G100 

Released March, 2009
  • 540 MHz
  • 256 MB DDR2
The NVIDIA G-Sync technology is a revolution for PC gamers and three of the gaming industry’s greatest developers of all time, ID ‘John Carmack’, DICE ‘John Andersson’ and Epic Games ‘Mark Rein’ support the technology and came on stage to talk about the new G-Sync technology and how it would help alleviate PC gaming.
by hassan-mujtaba (Oct, 2013)
My short time with the NVIDIA G-Sync prototype display has been truly impressive, and getting some play time in with Battlefield 4, Crysis 3, Bioshock Infinite and even some good old Battlefield 3 was awesome.
by Ryan-Shrout (Dec, 2013)

Benchmarks Real world tests of the GeForce G100

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce G100

Features Key features of the GeForce G100

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce G100
6.4 GB/s
GeForce GT 730
40.1 GB/s
GeForce 8400 GS
6.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce G100
2.16 GPixel/s
GeForce GT 730
7.22 GPixel/s
GeForce 8400 GS
2.08 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce G100
4.32 GTexel/s
GeForce GT 730
14.43 GTexel/s
GeForce 8400 GS
4.16 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce G100
GeForce GT 730
692.7 GFLOPS
GeForce 8400 GS
39.36 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce G100

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce G100

In The News From around the web

GIGABYTE has completely surprised me with their efforts on the GeForce GTX 1080 G1 Gaming card, and what's possible with some excellent engineering, cooling technology, and a single 8-pin PCIe power connector.
It's great, as the GTX 1080 G1 Gaming didn't need any additional fan speed increase to handle the additional load from the overclocking.

This Has to Be Wrong... GP100 Titan P at Gamescom

by Scott Michaud |
It also overlaps with Europe's Game Developers Conference (GDC), which occurs in March for us.
The rumor says that it will use GP100 (!?!) with either 12GB of VRAM, 16GB of VRAM, or two variants as we've seen with the Tesla P100 accelerator.
Placement and scaling of UI elements is crucial as menus that are unreadable or icons and indicators that are at the far corners of the 1st and 3rd monitor will make playing the game a frustrating experience.
The latest iteration of Wolfenstein, The New Order is a well made game with what I consider to be a well above average ability to draw me into playing it.

PCPer Live! Recap - NVIDIA G-Sync Surround Demo and Q&A

by Ryan Shrout |
What happens to G-Sync when the frame rate exceeds the panel refresh rate?
Even if seeing the ASUS PG278Q monitor again doesn't interest you (we have our full review of the monitor right here), you won't want to miss the very detailed Q&A that occurs, answering quite a few reader questions about the technology.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name G98
Market Desktop
Clock speed 540 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 8
Texture mapping units 8
Render output processors 4
Pixel rate 2.16 GPixel/s
Texture rate 4.32 GTexel/s
Floating-point performance 20.8 GFLOPS


Memory clock speed 400 MHz
Effective memory clock speed 800 MHz
Memory bus 64 bit
Memory 256 MB
Memory type DDR2
Memory bandwidth 6.4 GB/s

noise and power

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