GeForce G210M 

Released June, 2009
  • 625 MHz
  • 512 MB GDDR3
5.6 Out of 10

The NVIDIA G-Sync technology is a revolution for PC gamers and three of the gaming industry’s greatest developers of all time, ID ‘John Carmack’, DICE ‘John Andersson’ and Epic Games ‘Mark Rein’ support the technology and came on stage to talk about the new G-Sync technology and how it would help alleviate PC gaming.
by hassan-mujtaba (Oct, 2013)
My short time with the NVIDIA G-Sync prototype display has been truly impressive, and getting some play time in with Battlefield 4, Crysis 3, Bioshock Infinite and even some good old Battlefield 3 was awesome.
by Ryan-Shrout (Dec, 2013)

Benchmarks Real world tests of the GeForce G210M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce G210M
206

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce G210M
1,462.41
GeForce 840M
3,359.61
GeForce 940M
2,003.78

Dirt3

GeForce G210M
12.8

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NVIDIA Launches Tesla K80, GK210 GPU

by Ryan Smith |
www.anandtech.com
Meanwhile Tesla K80 will also be pushing the power envelope, again to get 2 GPUs on a single card.
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Placement and scaling of UI elements is crucial as menus that are unreadable or icons and indicators that are at the far corners of the 1st and 3rd monitor will make playing the game a frustrating experience.
The latest iteration of Wolfenstein, The New Order is a well made game with what I consider to be a well above average ability to draw me into playing it.
22
Aug

PCPer Live! Recap - NVIDIA G-Sync Surround Demo and Q&A

by Ryan Shrout |
www.pcper.com
What happens to G-Sync when the frame rate exceeds the panel refresh rate?
Even if seeing the ASUS PG278Q monitor again doesn't interest you (we have our full review of the monitor right here), you won't want to miss the very detailed Q&A that occurs, answering quite a few reader questions about the technology.

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name GT218
Market Laptop
Clock speed 625 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 16
Texture mapping units 8
Render output processors 4
Pixel rate 2.5 GPixel/s
Texture rate 5 GTexel/s
Floating-point performance 48 GFLOPS

memory

Memory clock speed 800 MHz
Effective memory clock speed 1,600 MHz
Memory bus 64 bit
Memory 512 MB
Memory type GDDR3
Memory bandwidth 12.8 GB/s

noise and power

TDP 14W
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