GeForce GT 330 

Released February, 2010
  • 500 MHz
  • 256 MB DDR2

Features Key features of the GeForce GT 330

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 330
16.32 GB/s
GeForce GTX 260
112.9 GB/s
GeForce GT 730
40.1 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 330
8 GPixel/s
GeForce GTX 260
14.5 GPixel/s
GeForce GT 730
7.22 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 330
28 GTexel/s
GeForce GT 730
14.43 GTexel/s
GeForce GTX 260
33.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 330
GeForce GT 730
692.7 GFLOPS
GeForce GTX 260
414.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GT 330

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GT 330

Specifications Full list of technical specs


GPU brand Nvidia
GPU name G92
Market Desktop
Clock speed 500 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 112
Texture mapping units 56
Render output processors 16
Pixel rate 8 GPixel/s
Texture rate 28 GTexel/s
Floating-point performance 280 GFLOPS


Memory clock speed 510 MHz
Effective memory clock speed 1,020 MHz
Memory bus 128 bit
Memory 256 MB
Memory type DDR2
Memory bandwidth 16.32 GB/s

noise and power

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