GeForce GT 330 

Released February, 2010
  • 500 MHz
  • 256 MB DDR2

Features Key features of the GeForce GT 330

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 330
16.32 GB/s
GeForce GTX 750 Ti
86.4 GB/s
GeForce GT 710
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 330
8 GPixel/s
GeForce GTX 750 Ti
16.32 GPixel/s
GeForce GT 710
3.82 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 330
28 GTexel/s
GeForce GTX 750 Ti
40.8 GTexel/s
GeForce GT 710
15.26 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 330
280 GFLOPS
GeForce GTX 750 Ti
1,305.6 GFLOPS
GeForce GT 710
366.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GT 330
112

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GT 330
56

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name G92
Market Desktop
Clock speed 500 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 112
Texture mapping units 56
Render output processors 16
Pixel rate 8 GPixel/s
Texture rate 28 GTexel/s
Floating-point performance 280 GFLOPS

memory

Memory clock speed 510 MHz
Effective memory clock speed 1,020 MHz
Memory bus 128 bit
Memory 256 MB
Memory type DDR2
Memory bandwidth 16.32 GB/s

noise and power

TDP 75W
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