GeForce GT 330M Mac 

Released April, 2010
  • 500 MHz
  • 512 MB GDDR3

The range is powered by Kepler from bottom to top and brings great performance to mobile platforms.
by Trace-Hagan (May, 2013)
The RAM and core are connected via a 256-bit interface.
by Trace-Hagan (May, 2013)

Features Key features of the GeForce GT 330M Mac

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 330M Mac
25.28 GB/s
GeForce GT 320M
25.28 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 330M Mac
4 GPixel/s
GeForce GT 320M
4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 330M Mac
8 GTexel/s
GeForce GT 320M
4 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 330M Mac
105.6 GFLOPS
GeForce GT 320M

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GT 330M Mac

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GT 330M Mac

In The News From around the web


AMD will show up in iMac 27 and a few more

by Fuad Abazovic |
This is a significant win for AMD, but the real winner is Intel since most Apple notebooks will continue using integrated Intel HD or Iris graphics.
We are not sure what Nvidia did to upset Apple, but this round of devices will be powered either by Intel integrated graphics or AMD discrete graphics.

Apple 2013 Mac Pro Launch – Available Tomorrow December 19

by Shaikh Rafia |
This super powerful desktop computer has been redesigned inside out and sports any of the 4, 6, 8, and a giant 12-core Intel Xeon processors running at Turbo Boost speed of 3.9GHz.
The 760M and 765M both use 768 CUDA cores, but the 765M is clocked almost 200MHz faster.
The RAM and core are connected via a 256-bit interface.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GT216
Market Laptop
Clock speed 500 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 48
Texture mapping units 16
Render output processors 8
Pixel rate 4 GPixel/s
Texture rate 8 GTexel/s
Floating-point performance 105.6 GFLOPS


Memory clock speed 790 MHz
Effective memory clock speed 1,580 MHz
Memory bus 128 bit
Memory 512 MB
Memory type GDDR3
Memory bandwidth 25.28 GB/s

noise and power

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