GeForce GT 335M 

Released January, 2010
  • 450 MHz
  • 1 GB GDDR3

These chips are still based on Kepler (600-series), but feature more CUDA cores, more memory, a wider memory bus, and faster clockspeeds.
by Tim-Verry (Jun, 2013)
Wow, #AsRock and #BMW DesignWorks USA’s #M8 Gaming Machine is a beauty.
by Syed-Muhammad-Usman-Pirzada (Oct, 2013)

Benchmarks Real world tests of the GeForce GT 335M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce GT 335M
503

Features Key features of the GeForce GT 335M

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 335M
25.6 GB/s
GeForce 920M
14.4 GB/s
GeForce 940M
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 335M
3.6 GPixel/s
GeForce 940M
8.58 GPixel/s
GeForce 920M
7.63 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 335M
10.8 GTexel/s
GeForce 920M
30.53 GTexel/s
GeForce 940M
25.73 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GT 335M
155.52 GFLOPS
GeForce 940M
823.3 GFLOPS
GeForce 920M
732.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GT 335M
72

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GT 335M
24

In The News From around the web

23
Mar

NVIDIA Quadro M6000 Announced

by Scott Michaud |
www.pcper.com
I wonder what this means for the Tesla line, and whether we will see a variant of Maxwell with a large boost in 64-bit performance, or if that line will be in an awkward place until Pascal.
The memory, but not the cache, is capable of ECC (error-correction) for enterprises who do not want a stray photon to mess up their computation.
19
Mar

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
www.anandtech.com
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.
10
Mar

Nvidia rolls out new Geforce 335.23 WHQL driver

by Slobodan Simic |
www.fudzilla.com
The new driver also brings quite a few new SLI profiles for games like Diablo III under DirectX 9, Bound by Flame, DOTA 2, Need for Speed Rivals and Watch Dogs, as well as 3D Vision profiles for Titanfall, Thief, and Call of Duty: Ghosts.
According to the release notes provided by Nvidia, the new WHQL-certified Geforce 335.23 WHQL driver supports all Nvidia Geforce GPUs since Geforce 8-series and is available for Windows XP, Vista, 7, 8 and Windows 8.1 OS in both 32-bit and 64-bit flavors.
So let’s talk about the GPUs themselves, NVIDIA’s first tier chips would be MXM design which means they would be interchangeable, upgradable and even offer SLI support on some notebook designs.
Next up, we have the entry level models which will feature the onboard design which mean that these GPUs will be permanently soldered to the mainboard hence no upgrading can be possible.

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name GT215
Market Laptop
Clock speed 450 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 72
Texture mapping units 24
Render output processors 8
Pixel rate 3.6 GPixel/s
Texture rate 10.8 GTexel/s
Floating-point performance 155.52 GFLOPS

memory

Memory clock speed 800 MHz
Effective memory clock speed 1,600 MHz
Memory bus 128 bit
Memory 1,024 MB
Memory type GDDR3
Memory bandwidth 25.6 GB/s

noise and power

TDP 28W
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