GeForce GT 630M 

Released March, 2012
  • 800 MHz
  • 2 GB GDDR5
5.6 Out of 10

It is based on the Fermi GF116, which features 144 CUDA cores, 1.5 GB or 3 GB GDDR3 192-bit memory interface, 720 MHz core clock speed, and 891 MHz memory clock speed.
by Doug-Crowthers (Apr, 2012)
These chips are still based on Kepler (600-series), but feature more CUDA cores, more memory, a wider memory bus, and faster clockspeeds.
by Tim-Verry (Jun, 2013)

GPUBoss Review Our evaluation of the GeForce GT 630M


Real world tests using the latest 3D games

GeForce GT 630M
BioShock Infinite, Crysis 3, Dead Space 3 and Diablo III


Synthetic tests to measure overall performance

GeForce GT 630M
PassMark, 3DMark 11 Graphics, 3DMark Vantage Graphics and 3DMark06

Compute Performance

General computing tests executed on the GPU

GeForce GT 630M
PassMark Direct Compute


GPUBoss Score

Gaming, Benchmarks and Compute Performance

GeForce GT 630M

Benchmarks Real world tests of the GeForce GT 630M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy PassMark

GeForce GT 630M

3DMark 11 Graphics Industry standard benchmark that tests DirectX 11 GPU performance

GeForce GT 630M

BioShock Infinite 1920 x 1080 - Ultra preset + DX11 (DDOF)

GeForce GT 630M
9.08 fps
GeForce GTX 960M
45.15 fps
GeForce 940M
13.7 fps

Crysis 3 1920 x 1080 - Very High preset + 16xAF + 2xSMAA

GeForce GT 630M
4.45 fps
GeForce GTX 960M
20.75 fps
GeForce GT 740M
7.4 fps

PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

GeForce GT 630M

CLBenchmark Raytrace Measures compute performance using OpenCL to do raytracing

GeForce GT 630M

In The News From around the web


Intel Broadwell Architecture Preview: A Glimpse into Core M

by Ryan Smith |
When it comes to building and configuring Core M, Intel likes to refer to their efforts as the “Fanless Challenge,” reflecting the fact that their biggest goal with Core M is to comfortably get the processor in to 10” tablets under 10mm in thickness that are passively cooled.
The end result no doubt limited what performance optimizations Intel could integrate into Broadwell’s design, but it also functionally reduces power requirements for any given performance level, furthering Intel’s goals in getting Core performance in a mobile device.

Maxwell goes mobile with Geforce 800M series

by Peter Scott |
Nvidia's new Maxwell architecture is extremely power efficient, which makes it the obvious choice for mobile graphics, but Nvidia does not have high-end parts based on the new architecture just yet.
The Intel bash also revealed some interesting info on Intel's power efficiency.

NVIDIA’s GeForce 800M Lineup for Laptops and Battery Boost

by Jarred Walton |
This is partly being done in order to make the GTX 850M look better (i.e. marketing), but it’s also being done as a way to segment software feature sets – as we’ll see in a moment, the mainstream 800M GPUs do not support GameStream or ShadowPlay.
The good news is that you should have plenty of choices in the coming months, and not only are we seeing faster GPUs but many laptops are starting to come out with high quality 3K and 4K displays.
Sorry folks but unless I am wrong on this one, you wont be seeing Maxwell in 800M Series GPUs.
We also know that the epitome of the Maxwell architecture is power efficiency and Performance Per Watt.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GF117
Market Laptop
Clock speed 800 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 96
Texture mapping units 16
Render output processors 4
Pixel rate 3.2 GPixel/s
Texture rate 12.8 GTexel/s
Floating-point performance 307.2 GFLOPS


Memory clock speed 900 MHz
Effective memory clock speed 3,600 MHz
Memory bus 128 bit
Memory 2,048 MB
Memory type GDDR5
Memory bandwidth 32 GB/s

noise and power

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Showing 1 comment.
I believe you've got the memory bandwidth and clock speed all wrong. At least bandwidth is specified as "up to 32GB/s" on the NVidia's site (
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