GeForce GT 720 

Expected June, 2013
  • 902 MHz
  • 1 GB DDR3

The game offers a fully immersive online shooter experience with its powerful Frostbite 3 engine and social features which are offered by Battlelog 2.0.
by hassan-mujtaba (Aug, 2013)
The site goes off to say that the amount of graphics the PlayStation 4 displays at its $400 US cost is absolutely fine considering a high-end PC would cost $1000-$2000 US.
by hassan-mujtaba (Aug, 2013)

Features Key features of the GeForce GT 720

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GT 720
14.4 GB/s
GeForce GTX 660
144.2 GB/s
GeForce GTX 745
80.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GT 720
7.22 GPixel/s
GeForce GTX 660
19.6 GPixel/s
GeForce GTX 745
16.3 GPixel/s
The guy who goes by the name of Jackfrags, mentions that while the PlayStation 4 offers an incremental graphics and performance boost over current generation consoles such as 60 FPS and better lightning/shadows, the game however fails to match the graphics of a high-end PC and looks more like its maxed out around what’s comparable to medium settings on the PC.
by hassan-mujtaba (Aug, 2013)

texture rate Speed at which a graphics card can perform texture mapping

GeForce GT 720
14.4 GTexel/s
GeForce GTX 660
78.4 GTexel/s
GeForce GTX 650
33.9 GTexel/s
But there are reports which seem to show that the next generation consoles aren’t as powerful enough to tackle a high-end PC even with their so-called ‘Super Charged’ PC architecture powered by AMD.
by hassan-mujtaba (Aug, 2013)

floating point performance How fast the gpu can crunch numbers

GeForce GT 720
692.7 GFLOPS
GeForce GTX 660
1,882 GFLOPS
GeForce GTX 745
1,044 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GT 720

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GT 720

In The News From around the web

I do want to mention AMD in this article, PC is the lead platform for Battlefield 4 and any DICE Frostbite 3 game so this means that PC is optimized for Battlefield 4 and more specifically AMD since they are EA’s newly acquired hardware partner.
I noted that the multiplayer section of the game is said to be running at 60 FPS which could obviously be running with lower graphics detail otherwise why can’t the Killzone developers stick to 60 FPS on the single player too?

Rumor: Xbox 720 to Have 'Ridiculously Powerful' 16-Core CPU

by Jane McEntegart |
It's a ridiculous amount of power for a games machine - too much power, even," the reports states.
But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power.

PS4 and Xbox 720 Graphics Specs Toe-to-Toe, Says Insider

by Kevin Parrish |
Like Apple's iOS, game studios tend to gravitate to consoles because it's cheaper to develop thanks to a limited number of hardware sets, and because they simply generate better revenue.
Yet this latest rumor makes more sense, as the discrete HD 7670 GPU and the HD 6550D graphics core in the APU can still work together in rendering detailed visuals on the fly.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GK118
Market Desktop
Clock speed 902 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 16
Render output processors 8
SMX units 1
Pixel rate 7.22 GPixel/s
Texture rate 14.4 GTexel/s
Floating-point performance 692.7 GFLOPS


Memory clock speed 900 MHz
Effective memory clock speed 1,800 MHz
Memory bus 64 bit
Memory 1,024 MB
Memory type DDR3
Memory bandwidth 14.4 GB/s
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