GeForce GT 745M 

Released April, 2013
  • 549 MHz
  • 2 GB GDDR5
6.4 Out of 10

These chips are still based on Kepler (600-series), but feature more CUDA cores, more memory, a wider memory bus, and faster clockspeeds.
by Tim-Verry (Jun, 2013)
The range is powered by Kepler from bottom to top and brings great performance to mobile platforms.
by Trace-Hagan (May, 2013)

GPUBoss Review Our evaluation of the GeForce GT 745M among Laptop GPUs over 35W TDP


GeForce GT 745M
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


GeForce GT 745M
T-Rex, Manhattan, Sky Diver Factor and Fire Strike Factor


GeForce GT 745M
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

GeForce GT 745M
Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more


GeForce GT 745M
Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more

Noise and Power

GeForce GT 745M
TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

GeForce GT 745M

Benchmarks Real world tests of the GeForce GT 745M

Bitcoin mining Data courtesy CompuBench

GeForce GT 745M
19.32 mHash/s
GeForce GT 740M
44.5 mHash/s
GeForce GT 750M
27.59 mHash/s

Face detection Data courtesy CompuBench

GeForce GT 745M
10.71 mPixels/s
GeForce GT 740M
9.35 mPixels/s
GeForce GT 750M
11.78 mPixels/s

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce GT 745M
GeForce GT 740M
GeForce GT 750M

Manhattan (GFXBench 3.0) Data courtesy CompuBench

GeForce GT 745M
GeForce GT 740M
GeForce GT 750M

Fire Strike Factor Data courtesy FutureMark

GeForce GT 745M

Sky Diver Factor Data courtesy FutureMark

GeForce GT 745M


GeForce GT 745M

Battlefield 4

GeForce GT 745M

In The News From around the web


NVIDIA Quadro M6000 Announced

by Scott Michaud |
I wonder what this means for the Tesla line, and whether we will see a variant of Maxwell with a large boost in 64-bit performance, or if that line will be in an awkward place until Pascal.
The memory, but not the cache, is capable of ECC (error-correction) for enterprises who do not want a stray photon to mess up their computation.

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.
So let’s talk about the GPUs themselves, NVIDIA’s first tier chips would be MXM design which means they would be interchangeable, upgradable and even offer SLI support on some notebook designs.
Next up, we have the entry level models which will feature the onboard design which mean that these GPUs will be permanently soldered to the mainboard hence no upgrading can be possible.
The GTX 780M is not quite the mobile equivalent to the desktop GTX 680, but NVIDIA is matching it up against AMD's 8970M GPU and claims that it can run games like Sleeping Dogs, Assassins Creed 3, and Borderlands 2 at Ultra settings (1080p).
NVIDIA is now adding higher-end mobile GPUs to the 700M family with the GTX 760M, GTX 765M, GTX 770M, and GTX 780M.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GK107
Market Laptop
Clock speed 549 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 32
Render output processors 16
Pixel rate 4.39 GPixel/s
Texture rate 17.57 GTexel/s
Floating-point performance 421.6 GFLOPS


Memory clock speed 1,000 MHz
Effective memory clock speed 4,000 MHz
Memory bus 128 bit
Memory 2,048 MB
Memory type GDDR5
Memory bandwidth 64 GB/s

noise and power

Report a correction


comments powered by Disqus