GeForce GT 9500 

Released July, 2008
  • 550 MHz
  • 512 MB GDDR3
6.2 Out of 10

We expect that there are quite a few transistors on the GT3 core and the fact that some H-line processors for mobile fit the 37, 47 and 57W TDP envelopes is impressive.
by Fuad-Abazovic (Jan, 2013)
In case is not clear and obvious, GT3 graphics on Haswell will be the faster one, offering some competitive results, close to Nvidia entry-level cards of 6th generation, with GT2 as a runner up.
by Fuad-Abazovic (Jan, 2013)

GPUBoss Review Our evaluation of the GeForce GT 9500 among Desktop GPUs

Gaming

GeForce GT 9500
6.3
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

GeForce GT 9500
5.3
T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

GeForce GT 9500
5.0
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

GeForce GT 9500
7.5
Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Value

GeForce GT 9500
n.d.
Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

GeForce GT 9500
9.7
TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.2

Overall Score

GeForce GT 9500
6.2

Benchmarks Real world tests of the GeForce GT 9500

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce GT 9500
287

Face detection Data courtesy CompuBench

GeForce GT 9500
0.61 mPixels/s
GeForce GT 610
2.28 mPixels/s

Ocean surface simulation Data courtesy CompuBench

GeForce GT 9500
56.84 frames/s
GeForce GT 610
77.99 frames/s

Particle simulation Data courtesy CompuBench

GeForce GT 9500
5.62 mInteraction/s
GeForce GT 610
22.05 mInteraction/s

Cloud Gate Factor Data courtesy FutureMark

GeForce GT 9500
5.37

PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

GeForce GT 9500
51

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name G96 C1
Market Desktop
Clock speed 550 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 32
Texture mapping units 16
Render output processors 8
Pixel rate 4.4 GPixel/s
Texture rate 8.8 GTexel/s
Floating-point performance 89.6 GFLOPS

memory

Memory clock speed 800 MHz
Effective memory clock speed 1,600 MHz
Memory bus 128 bit
Memory 512 MB
Memory type GDDR3
Memory bandwidth 25.6 GB/s

noise and power

TDP 50W
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