GeForce GTS 160M 

Released March, 2009
  • 600 MHz
  • 1 GB GDDR3

Benchmarks Real world tests of the GeForce GTS 160M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce GTS 160M
665

Features Key features of the GeForce GTS 160M

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTS 160M
51.2 GB/s
GeForce GT 540M
28.8 GB/s
GeForce GTX 260M
60.8 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTS 160M
9.6 GPixel/s
GeForce GT 540M
2.69 GPixel/s
GeForce GTX 260M
8.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTS 160M
19.2 GTexel/s
GeForce GTX 260M
30.8 GTexel/s
GeForce GT 540M
10.75 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTS 160M
192 GFLOPS
GeForce GTX 260M
308 GFLOPS
GeForce GT 540M
258.05 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GTS 160M
64

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GTS 160M
32

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name G94
Market Laptop
Clock speed 600 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 64
Texture mapping units 32
Render output processors 16
Pixel rate 9.6 GPixel/s
Texture rate 19.2 GTexel/s
Floating-point performance 192 GFLOPS

memory

Memory clock speed 800 MHz
Effective memory clock speed 1,600 MHz
Memory bus 256 bit
Memory 1,024 MB
Memory type GDDR3
Memory bandwidth 51.2 GB/s

noise and power

TDP 60W
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