GeForce GTS 360M 

Released January, 2010
  • 550 MHz
  • 1 GB GDDR5

Those of you whose observational power is high enough to notice the * heres why: When comparing Mobile and Desktop architectures don’t take sheer graphical power but the ability to create complex effects.
by Syed-Muhammad-Usman-Pirzada-(Usman-Pirzada) (Oct, 2013)
NVIDIA predicts mobile SoC graphics performance will surpass the Xbox 360 graphical capabilities by 2014.
by Anthony-Garreffa (Apr, 2012)

Benchmarks Real world tests of the GeForce GTS 360M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce GTS 360M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce GTS 360M
GeForce GTX 960M
GeForce GTX 850M

Cloud Gate Factor Data courtesy FutureMark

GeForce GTS 360M

In The News From around the web


NVIDIA Quadro M6000 Announced

by Scott Michaud |
I wonder what this means for the Tesla line, and whether we will see a variant of Maxwell with a large boost in 64-bit performance, or if that line will be in an awkward place until Pascal.
The memory, but not the cache, is capable of ECC (error-correction) for enterprises who do not want a stray photon to mess up their computation.

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.

Nvidia’s Tegra 6 ‘Parker’ will Power 64 Bit Androids in 2014 – Performance will Rival PS3/Xbox 360

by Syed Muhammad Usman Pirzada (Usman Pirzada) |
Nvidia’s Tegra is moving up in the Graphics World at an incredible pace, with Tegra 5 employing a Mobile Variant of the Kepler Architecture, the mobile graphics solution is quickly growing to rival current day graphics.
Even though why they would be pursuing 64 Bit when our current mobiles never support more than 2 GB of Ram (64 Bit is needed for 4 GB +) is beyond us.
NVIDIA predicts mobile SoC graphics performance will surpass the Xbox 360 graphical capabilities by 2014.
NVIDIA provided a slide, which in usual fashion doesn't look like it makes a hell of a lot of sense, to Anandtech, highlighting how far graphics performance has come since 2001, and where they expect it to go by 2014.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GT215
Market Laptop
Clock speed 550 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 96
Texture mapping units 32
Render output processors 8
Pixel rate 11.49 GPixel/s
Texture rate 45.95 GTexel/s
Floating-point performance 275.7 GFLOPS


Memory clock speed 900 MHz
Effective memory clock speed 3,600 MHz
Memory bus 128 bit
Memory 1,024 MB
Memory type GDDR5
Memory bandwidth 57.6 GB/s

noise and power

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