GeForce GTX 1080 11Gbps 

Released April, 2017
  • 1.6 GHz
  • 8 GB GDDR5

No, the games won’t look the absolute best they can, but they’ll still look fine — and play well.
by Matthew-Murray (Sep, 2011)
Having played all the games listed above, along with others like Call of Duty: Black Ops, F1 2010, Metro 2033, and Total War: Shogun 2 that take advantage of varying degrees of the available technology, I’m hard-pressed to name many effects that seemed truly remarkable.
by Matthew-Murray (Sep, 2011)

Features Key features of the GeForce GTX 1080 11Gbps

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1080 11Gbps
102.8 GPixel/s
Radeon Pro 580
42.9 GPixel/s
GeForce GTX 1080 Ti
139.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 1080 11Gbps
257.1 GTexel/s
GeForce GTX 1080 Ti
354.4 GTexel/s
Radeon Pro 580
193 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 1080 11Gbps
8,228 GFLOPS
GeForce GTX 1080 Ti
11,340 GFLOPS
Radeon Pro 580
6,175 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GTX 1080 11Gbps

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GTX 1080 11Gbps

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

GeForce GTX 1080 11Gbps

In The News From around the web


NVIDIA VXGI Apollo 11 Demo Available

by Jarred Walton |
Considering the frame rates are already a bit low, however, trying to render VXGI at 2560x1440 would really require at least two GPUs to do it justice.
[Update: reader fallaha56 passed along information below: from the command line you can use "-ResX [width] -ResY [height] -Fullscreen" to set a custom resolution; 4K support appears to require too much memory, but performance at 2560x1440 is quite choppy with a single GPU, as expected].

NVIDIA 344.11 & 344.16 Drivers Available

by Jarred Walton |
Notebooks also get the new drivers, though only for Windows 7 and 8 it seems.
This is a full WHQL driver release from NVIDIA, and it's available for Windows 8.1, 7, Vista, and even XP (though I don't know what you'd be doing with a modern GPU on XP at this point).
Also Intel has confirmed problems with the 450nm wafer transition however it maintains that it is still on track.
Hyper-threading will also of course be supported along with Turbo Boost 2.0 and finally Intel’s Smart Cache Tech, which will range upto 20MB LLC.

AMD rolls out Catalyst 12.11 Beta 11 driver

by Slobodan Simic |
As was the case with all previous Catalyst 12.11 Beta releases, this one also features all the performance improvements and bug fixes from previous releases.
In addition to the performance improvements in Far Cry 3, the new Beta 11 driver release also resolves system hang issues with HD 7000 series GPU on Intel's X58 and X79 chipsets, inermittent hang with HD 7000 series GPUs in Crossfire Eyefinity setup, image corruption issue seen in certain DirectX 9.0c titles, missing fonts in XBMC, no video issue in Media Player Classic HC, stability issues that plagued Catalyst 11.12 Beta 8 Linux driver, and issues with HDMI Audio under Ubuntu 12.04.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GP104
Clock speed 1,607 MHz
Turbo clock speed 1,733 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 2,560
Texture mapping units 160
Render output processors 64
Pixel rate 102.8 GPixel/s
Texture rate 257.1 GTexel/s
Floating-point performance 8,228 GFLOPS


Memory clock speed 1,376 MHz
Effective memory clock speed 11,008 MHz
Memory bus 256 bit
Memory 8,192 MB
Memory type GDDR5

noise and power

TDP 180W
Report a correction


comments powered by Disqus