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Features Key features of the GeForce GTX 260 Core 216
memory bandwidth Rate at which data can be read from or stored in onboard memory
pixel rate Number of pixels a graphics card can render to the screen every second
texture rate Speed at which a graphics card can perform texture mapping
floating point performance How fast the gpu can crunch numbers
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
Specifications Full list of technical specs
gpu
GPU brand | Nvidia |
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GPU name | GT200 B3 |
Market | Desktop |
Clock speed | 650 MHz |
Is dual GPU | No |
Reference card | Nvidia GeForce GTX 260 Core 216 Rev. 2 576 MHz 896 MB |
raw performance
Shading units | 216 |
---|---|
Texture mapping units | 72 |
Render output processors | 28 |
Pixel rate | 18.2 GPixel/s |
Texture rate | 46.8 GTexel/s |
Floating-point performance | 604.8 GFLOPS |
memory
Memory clock speed | 1,050 MHz |
---|---|
Effective memory clock speed | 2,100 MHz |
Memory bus | 448 bit |
Memory | 896 MB |
Memory type | GDDR3 |
Memory bandwidth | 117.6 GB/s |
noise and power
TDP | 171W |
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Other GeForce GTX 260 Core 216s
Nvidia GeForce GTX 260 Core 216 Rev. 2
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EVGA GeForce GTX 260 Core 216 1.75 GB
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MSI GeForce GTX 260 Core 216 GTX 260 Lightning
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