GeForce GTX 275 PhysX 

Released February, 2010
  • 633 MHz
  • 896 MB GDDR3

The ASUS ROG Swift PG278Q 27-in WQHD display with a 144 Hz refresh rate is truly an awesome monitor.
by Ryan-Shrout (Aug, 2014)
We see a move from 64-bit wide LPDDR3 to 64-bit wide LPDDR4 on the memory interface, which improves peak memory bandwidth from 14.9 GB/s to 25.6 GB/s and improves power efficiency by around 40.
by Joshua-Ho (Jan, 2015)

Features Key features of the GeForce GTX 275 PhysX

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 275 PhysX
127 GB/s
Radeon HD 5570
25.6 GB/s
Radeon HD 6850
128 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 275 PhysX
17.72 GPixel/s
Radeon HD 5570
5.2 GPixel/s
Radeon HD 6850
24.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 275 PhysX
50.6 GTexel/s
Radeon HD 5570
13 GTexel/s
Radeon HD 6850
37.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 275 PhysX
622.1 GFLOPS
Radeon HD 6850
1,488 GFLOPS
Radeon HD 5570
520 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GTX 275 PhysX
240

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GTX 275 PhysX
80

In The News From around the web

27
Sep

NVIDIA Publishes DirectX 12 Tips for Developers

by Scott Michaud |
www.pcper.com
Drivers would play around with queuing them and manipulating them, to optimize how these orders are sent to the graphics device, but the game developer had no control over that.
Pretty much all of them apply equally, regardless of graphics vendor, but there are a few NVIDIA-specific comments, particularly the ones about NvAPI at the end and a few labeled notes in the “Root Signatures” category.
This is easily our favorite tool for overclocking and GPU monitoring, so it's great to see the company continuing to push forward with features and capability.
It means as DX12 applications that find their way out to consumers and media, we will now have a tool that can help measure performance and monitor GPU speeds and feeds via the PrecisionX overlay.
4
Mar

GDC 15: PhysX Is Now Shared Source to UE4 Developers

by Scott Michaud |
www.pcper.com
This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now!
NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX.
26
Jan

Most DirectX 12 features won’t require a new graphics card

by Ryan Whitwam |
www.extremetech.com
While past updates to DirectX have focused on new rendering effects like tessellation and more realistic shaders, DirectX 12 is an attempt to dramatically reduce driver overhead and get PC gaming closer to console levels of efficiency by learning some lessons from AMD’s Mantle API.
Consoles have very narrow hardware profiles, but the hardware abstraction layer in DirectX slows things down.

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name GT200 B3
Market Desktop
Clock speed 633 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 240
Texture mapping units 80
Render output processors 28
Pixel rate 17.72 GPixel/s
Texture rate 50.6 GTexel/s
Floating-point performance 622.1 GFLOPS

memory

Memory clock speed 1,134 MHz
Effective memory clock speed 2,268 MHz
Memory bus 448 bit
Memory 896 MB
Memory type GDDR3
Memory bandwidth 127 GB/s

noise and power

TDP 219W
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