Nvidia GeForce GTX 260 Core 216 

Released November, 2008
  • 576 MHz
  • 896 MB GDDR3

Features Key features of the GeForce GTX 260 Core 216

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 260 Core 216
111.9 GB/s
GeForce GT 8800
64.6 GB/s
GeForce GTX 960
112.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 260 Core 216
16.13 GPixel/s
GeForce GTX 960
36.1 GPixel/s
GeForce GT 8800
11.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 260 Core 216
41.47 GTexel/s
GeForce GTX 960
72.1 GTexel/s
GeForce GT 8800
39.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 260 Core 216
536.5 GFLOPS
GeForce GTX 960
2,308.1 GFLOPS
GeForce GT 8800

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce GTX 260 Core 216

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce GTX 260 Core 216

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GT200 B3
Market Desktop
Clock speed 576 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 216
Texture mapping units 72
Render output processors 28
Pixel rate 16.13 GPixel/s
Texture rate 41.47 GTexel/s
Floating-point performance 536.5 GFLOPS


Memory clock speed 999 MHz
Effective memory clock speed 1,998 MHz
Memory bus 448 bit
Memory 896 MB
Memory type GDDR3
Memory bandwidth 111.9 GB/s

noise and power

TDP 171W
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