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Features Key features of the Radeon 3000 IGP
pixel rate Number of pixels a graphics card can render to the screen every second
texture rate Speed at which a graphics card can perform texture mapping
floating point performance How fast the gpu can crunch numbers
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
compute units Discrete cores within the GPU
Specifications Full list of technical specs
gpu
GPU brand | ATi |
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GPU name | RS780L |
Clock speed | 344 MHz |
Is dual GPU | No |
Reference card | None |
raw performance
Shading units | 40 |
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Texture mapping units | 4 |
Render output processors | 4 |
Compute units | 2 |
Pixel rate | 1.38 GPixel/s |
Texture rate | 1.38 GTexel/s |
Floating-point performance | 27.52 GFLOPS |

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Competitors
Compare | ATi Radeon HD 5450
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Compare | Nvidia GeForce 8400 GS
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Compare | Nvidia GeForce GT 710
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Compare | ATI Radeon HD 4200 IGP
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Comments
Showing 1 comment.
Bill Lyne (05:36 PM, August 3, 2017)