Radeon HD 6350A 

Released April, 2011
  • 650 MHz
  • 512 MB DDR3

The A8-4500M takes a pretty major chunk out of the GPU (one third of the GPU cores are gone along with a slight drop in maximum clock speed) while maintaining roughly 80% of the CPU performance, so it can fit into slightly cheaper laptops but will likely drop gaming performance from “moderate” to “light.
by Jarred-Walton (May, 2012)
When we start drilling down into other performance metrics, AMD’s CPU performance deficiency becomes pretty obvious.
by Jarred-Walton (May, 2012)

Features Key features of the Radeon HD 6350A

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 6350A
12.8 GB/s
Radeon HD 6450A
8.53 GB/s
GeForce 310M
12.64 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6350A
2.6 GPixel/s
Radeon HD 6450A
2.5 GPixel/s
GeForce 310M
2.5 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6350A
5.2 GTexel/s
Radeon HD 6450A
5 GTexel/s
GeForce 310M
5 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 6350A
Radeon HD 6450A
GeForce 310M
48.96 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 6350A

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 6350A

In The News From around the web


AMD Releases FreeSync Information as a FAQ

by Scott Michaud |
Dynamic refresh rates have two main purposes: save power by only forcing the monitor to refresh when a new frame is available, and increase animation smoothness by synchronizing to draw rates (rather than "catching the next bus" at 16.67ms, on the 16.67ms, for 60 Hz monitors).
For instance, it clarifies the distinction between DisplayPort Adaptive-Sync and Project FreeSync.
Well, now an enthusiast called K-putt has used a hacked Crysis 3 executable to run the game at 8K — and I’m not being hyperbolic when I say that the resultant screenshots are probably the most beautiful examples of real-time computer-generated graphics that I’ve ever seen.
As you’re probably well aware, ever since Crysis was first released in 2007, it has been the benchmark for graphics card performance and beautiful real-time visuals.
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don't want to miss this talk.

AMD is working on "Vesuvius", a dual-GPU card based on Hawaii XT

by Anthony Garreffa |
The dual-GPU has a unique codename: "Vesuvius", which is the only active volcano in Europe, and is located in the east coast of the Bay of Naples, in southern Italy.
If you were holding off on pulling the trigger on that fancy new Mantle-capable AMD Radeon R9 290X, this news is just for you.

Specifications Full list of technical specs


GPU brand AMD
GPU name Cedar
Market Laptop
Clock speed 650 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 80
Texture mapping units 8
Render output processors 4
Compute units 2
Pixel rate 2.6 GPixel/s
Texture rate 5.2 GTexel/s
Floating-point performance 104 GFLOPS


Memory clock speed 800 MHz
Effective memory clock speed 1,600 MHz
Memory bus 64 bit
Memory 512 MB
Memory type DDR3
Memory bandwidth 12.8 GB/s

noise and power

Report a correction


comments powered by Disqus