Radeon HD 6370D IGP 

Released November, 2011
  • 443 MHz

At one-third the size of the standard boards used today, they’ll put the power of GPUs into more compact form factors than ever before.
by hassan-mujtaba (Mar, 2014)
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
by Stephen-Barrett (Aug, 2014)

Features Key features of the Radeon HD 6370D IGP

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6370D IGP
1.77 GPixel/s
Radeon R7 240
6.24 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6370D IGP
3.54 GTexel/s
Radeon R7 240
15.6 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 6370D IGP
141.8 GFLOPS
Radeon R7 240
499.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 6370D IGP
160

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 6370D IGP
8

compute units Discrete cores within the GPU

Radeon HD 6370D IGP
2

In The News From around the web

Pascal will be more than 2x more performance per watt efficient than Maxwell, even without the three new features listed above.
Most of the detail was around Pascal, due in 2016, that will introduce three new features including mixed compute precision, 3D (stacked) memory, and NVLink.
19
Sep

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

by Ryan Smith |
www.anandtech.com
For most rendering tasks unordered rasterization is fine (deeper elements would be occluded anyhow), but for a certain category of tasks having the ability to efficiently control the access order to a UAV is important to correctly render a scene quickly.
VTRs are primarily meant to be used with volumetric pixels (voxels), with the idea being that with sparse allocation, volume tiles that do not contain any useful information can avoid being allocated, avoiding tying up memory in tiles that will never be used or accessed.
In the meantime, NVIDIA has planned an press event for tomorrow where they will be unveiling some details to the public regarding their upcoming chip however the event will not be live streamed unlike the Game24 event which is scheduled for 18th September and will run live for the entire day.
They have released some very brute and impressive designs over the last couple of years, mainly their iChill series which feature a top of the line air cooler to cool down NVIDIA’s flagship cores.
15
Aug

Intel Demonstrates Direct3D 12 Performance and Power Improvements

by Stephen Barrett |
www.anandtech.com
Finally, in the power efficiency focused fixed frame rate mode, switching between Direct3D 11 and 12 slightly reduces GPU power consumption but dramatically reduces CPU power consumption, all while maintaining the same 19fps frame rate.
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name WinterPark
Clock speed 443 MHz
Is dual GPU No
Reference card None

noise and power

TDP 65W

raw performance

Shading units 160
Texture mapping units 8
Render output processors 4
Compute units 2
Pixel rate 1.77 GPixel/s
Texture rate 3.54 GTexel/s
Floating-point performance 141.8 GFLOPS
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