Radeon HD 6410D IGP 

Released June, 2011
  • 600 MHz

At one-third the size of the standard boards used today, they’ll put the power of GPUs into more compact form factors than ever before.
by hassan-mujtaba (Mar, 2014)
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
by Stephen-Barrett (Aug, 2014)

Features Key features of the Radeon HD 6410D IGP

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6410D IGP
2.4 GPixel/s
Radeon HD 6480G IGP
1.78 GPixel/s
Radeon HD 5450
2.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6410D IGP
4.8 GTexel/s
Radeon HD 6480G IGP
5.33 GTexel/s
Radeon HD 5450
5.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 6410D IGP
192 GFLOPS
Radeon HD 5450
104 GFLOPS
Radeon HD 6480G IGP
213.1 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 6410D IGP
160

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 6410D IGP
8

compute units Discrete cores within the GPU

Radeon HD 6410D IGP
2

In The News From around the web

Pascal will be more than 2x more performance per watt efficient than Maxwell, even without the three new features listed above.
Most of the detail was around Pascal, due in 2016, that will introduce three new features including mixed compute precision, 3D (stacked) memory, and NVLink.
19
Sep

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

by Ryan Smith |
www.anandtech.com
For most rendering tasks unordered rasterization is fine (deeper elements would be occluded anyhow), but for a certain category of tasks having the ability to efficiently control the access order to a UAV is important to correctly render a scene quickly.
VTRs are primarily meant to be used with volumetric pixels (voxels), with the idea being that with sparse allocation, volume tiles that do not contain any useful information can avoid being allocated, avoiding tying up memory in tiles that will never be used or accessed.
15
Aug

Intel Demonstrates Direct3D 12 Performance and Power Improvements

by Stephen Barrett |
www.anandtech.com
Finally, in the power efficiency focused fixed frame rate mode, switching between Direct3D 11 and 12 slightly reduces GPU power consumption but dramatically reduces CPU power consumption, all while maintaining the same 19fps frame rate.
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
7
Aug

Club 3D introduces Y-Cabled Docking Station

by Fuad Abazovic |
www.fudzilla.com
Club 3D had a good run with the successful Multi Stream Transport MST HUB that was launched in 2013 and today they are expanding this Ultra AV and Cable line with the world’s first Y-Cabled Docking Station.
The connected monitor can be configured to either mirror your primary screen or extend the Windows desktop.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name WinterPark
Clock speed 600 MHz
Is dual GPU No
Reference card None

noise and power

TDP 65W

raw performance

Shading units 160
Texture mapping units 8
Render output processors 4
Compute units 2
Pixel rate 2.4 GPixel/s
Texture rate 4.8 GTexel/s
Floating-point performance 192 GFLOPS
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