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Features Key features of the Radeon HD 6410D IGP
pixel rate Number of pixels a graphics card can render to the screen every second
texture rate Speed at which a graphics card can perform texture mapping
floating point performance How fast the gpu can crunch numbers
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
compute units Discrete cores within the GPU
Specifications Full list of technical specs
gpu
GPU brand | AMD |
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GPU name | WinterPark |
Clock speed | 600 MHz |
Is dual GPU | No |
Reference card | None |
noise and power
TDP | 65W |
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raw performance
Shading units | 160 |
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Texture mapping units | 8 |
Render output processors | 4 |
Compute units | 2 |
Pixel rate | 2.4 GPixel/s |
Texture rate | 4.8 GTexel/s |
Floating-point performance | 192 GFLOPS |

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