Radeon HD 6520G IGP 

Released December, 2011
  • 400 MHz

Unlike moving to a higher resolution or increasing quality settings, G-Sync’s value is best realized in specific scenarios where there’s a lot of frame rate variability - particularly between 30 and 60 fps.
by Anand-Lal-Shimpi (Dec, 2013)
All of the sudden targeting frame rates between 30 and 60 fps becomes far less of a tradeoff.
by Anand-Lal-Shimpi (Dec, 2013)

Features Key features of the Radeon HD 6520G IGP

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6520G IGP
3.2 GPixel/s
GeForce GT 9800
9.6 GPixel/s
Radeon HD 4650
4.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6520G IGP
6.4 GTexel/s
GeForce GT 9800
33.6 GTexel/s
Radeon HD 4650
19.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 6520G IGP
Radeon HD 4650
GeForce GT 9800

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 6520G IGP

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 6520G IGP

compute units Discrete cores within the GPU

Radeon HD 6520G IGP

In The News From around the web


Phanteks Glacier G1080 Water Block

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The G1080 also features RGB LED lighting that can sync with Phanteks cases that supports RGB lighting or motherboards’ RGB software by using our Phanteks RGB adapter.
The G1080 uses military class Viton O-ring compared to silicone O-rings used by other manufacturers, well known for its excellent heat resistance and its durability.
As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future.
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.

Dissecting G-Sync and FreeSync - How the Technologies Differ

by Ryan Shrout |
If your game is rendering at 40 FPS, lower than the minimum VRR window, then you will again see the result of tearing (with VSync off) or the potential for stutter and hitching (with VSync on).
But, this method requires a local frame buffer and requires logic on the display controller to work.

Mobile G-Sync Confirmed and Tested with Leaked Alpha Driver

by Allyn Malventano |
It is very difficult to capture this on video in a way that will be easy to see on playback, so I broke out the flicker testing gear we developed for our earlier testing on the ROG Swift.
This laptop was equipped with a 1080p display, making that a bit difficult but not impossible.

Specifications Full list of technical specs


GPU brand AMD
GPU name BeaverCreek
Clock speed 400 MHz
Is dual GPU No
Reference card None

noise and power


raw performance

Shading units 320
Texture mapping units 16
Render output processors 8
Compute units 4
Pixel rate 3.2 GPixel/s
Texture rate 6.4 GTexel/s
Floating-point performance 256 GFLOPS
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