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by hassan-mujtaba (Mar, 2014)At one-third the size of the standard boards used today, they’ll put the power of GPUs into more compact form factors than ever before.
by Stephen-Barrett (Aug, 2014)With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
Features Key features of the Radeon HD 6530D IGP
pixel rate Number of pixels a graphics card can render to the screen every second
Radeon HD 6530D IGP
3.54 GPixel/s
GeForce GTX 650 Ti Boost
16.1 GPixel/s
Radeon HD 6550D IGP
4.8 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
Radeon HD 6530D IGP
7.09 GTexel/s
GeForce GTX 650 Ti Boost
64.4 GTexel/s
Radeon HD 6550D IGP
12 GTexel/s
floating point performance How fast the gpu can crunch numbers
Radeon HD 6530D IGP
283.5 GFLOPS
GeForce GTX 650 Ti Boost
1,545.2 GFLOPS
Radeon HD 6550D IGP
480 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
compute units Discrete cores within the GPU
In The News From around the web
17 Mar | |
Pascal will be more than 2x more performance per watt efficient than Maxwell, even without the three new features listed above.
Most of the detail was around Pascal, due in 2016, that will introduce three new features including mixed compute precision, 3D (stacked) memory, and NVLink.
19 Sep | |
For most rendering tasks unordered rasterization is fine (deeper elements would be occluded anyhow), but for a certain category of tasks having the ability to efficiently control the access order to a UAV is important to correctly render a scene quickly.
VTRs are primarily meant to be used with volumetric pixels (voxels), with the idea being that with sparse allocation, volume tiles that do not contain any useful information can avoid being allocated, avoiding tying up memory in tiles that will never be used or accessed.
15 Aug | |
Finally, in the power efficiency focused fixed frame rate mode, switching between Direct3D 11 and 12 slightly reduces GPU power consumption but dramatically reduces CPU power consumption, all while maintaining the same 19fps frame rate.
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
7 Aug | |
Club 3D had a good run with the successful Multi Stream Transport MST HUB that was launched in 2013 and today they are expanding this Ultra AV and Cable line with the world’s first Y-Cabled Docking Station.
The connected monitor can be configured to either mirror your primary screen or extend the Windows desktop.
Specifications Full list of technical specs
gpu
GPU brand | AMD |
---|---|
GPU name | BeaverCreek |
Clock speed | 443 MHz |
Is dual GPU | No |
Reference card | None |
noise and power
TDP | 65W |
---|
raw performance
Shading units | 320 |
---|---|
Texture mapping units | 16 |
Render output processors | 8 |
Compute units | 4 |
Pixel rate | 3.54 GPixel/s |
Texture rate | 7.09 GTexel/s |
Floating-point performance | 283.5 GFLOPS |

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Compare | Generic GeForce GTX 650 Ti Boost
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Compare | IGP Radeon HD 6550D IGP
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Compare | ATi Radeon HD 5450
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