Radeon HD 6550D IGP 

Released June, 2011
  • 600 MHz

At one-third the size of the standard boards used today, they’ll put the power of GPUs into more compact form factors than ever before.
by hassan-mujtaba (Mar, 2014)
“Having convinced tens of thousands of quiet cooling enthusiasts around the globe, our NH-D14 has become a reference for top-tier dual tower heatsinks”, explains Mag.
by Syed-Muhammad-Usman-Pirzada (Apr, 2014)

Features Key features of the Radeon HD 6550D IGP

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6550D IGP
4.8 GPixel/s
GeForce GT 730
7.22 GPixel/s
Radeon R5 230
2.5 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6550D IGP
12 GTexel/s
Radeon R5 230
5 GTexel/s
GeForce GT 730
14.43 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 6550D IGP
Radeon R5 230
GeForce GT 730
692.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 6550D IGP

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 6550D IGP

compute units Discrete cores within the GPU

Radeon HD 6550D IGP

In The News From around the web

Pascal will be more than 2x more performance per watt efficient than Maxwell, even without the three new features listed above.
Most of the detail was around Pascal, due in 2016, that will introduce three new features including mixed compute precision, 3D (stacked) memory, and NVLink.

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

by Ryan Smith |
For most rendering tasks unordered rasterization is fine (deeper elements would be occluded anyhow), but for a certain category of tasks having the ability to efficiently control the access order to a UAV is important to correctly render a scene quickly.
VTRs are primarily meant to be used with volumetric pixels (voxels), with the idea being that with sparse allocation, volume tiles that do not contain any useful information can avoid being allocated, avoiding tying up memory in tiles that will never be used or accessed.
In the meantime, NVIDIA has planned an press event for tomorrow where they will be unveiling some details to the public regarding their upcoming chip however the event will not be live streamed unlike the Game24 event which is scheduled for 18th September and will run live for the entire day.
They have released some very brute and impressive designs over the last couple of years, mainly their iChill series which feature a top of the line air cooler to cool down NVIDIA’s flagship cores.

Intel Demonstrates Direct3D 12 Performance and Power Improvements

by Stephen Barrett |
Finally, in the power efficiency focused fixed frame rate mode, switching between Direct3D 11 and 12 slightly reduces GPU power consumption but dramatically reduces CPU power consumption, all while maintaining the same 19fps frame rate.
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.

Specifications Full list of technical specs


GPU brand AMD
GPU name BeaverCreek
Clock speed 600 MHz
Is dual GPU No
Reference card None

noise and power


raw performance

Shading units 400
Texture mapping units 20
Render output processors 8
Compute units 5
Pixel rate 4.8 GPixel/s
Texture rate 12 GTexel/s
Floating-point performance 480 GFLOPS
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