0 Comments
|
|
|
Features Key features of the Radeon HD 6550D IGP
pixel rate Number of pixels a graphics card can render to the screen every second
texture rate Speed at which a graphics card can perform texture mapping
floating point performance How fast the gpu can crunch numbers
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
compute units Discrete cores within the GPU
Specifications Full list of technical specs
gpu
GPU brand | AMD |
---|---|
GPU name | BeaverCreek |
Clock speed | 600 MHz |
Is dual GPU | No |
Reference card | None |
noise and power
TDP | 65W |
---|
raw performance
Shading units | 400 |
---|---|
Texture mapping units | 20 |
Render output processors | 8 |
Compute units | 5 |
Pixel rate | 4.8 GPixel/s |
Texture rate | 12 GTexel/s |
Floating-point performance | 480 GFLOPS |

Follow us
Compare
Competitors
Compare | |
Compare | AMD Radeon HD 6670
|
Compare | ATi Radeon HD 5450
|
Compare | AMD Radeon R7 240
|
Compare | Nvidia GeForce GT 710
|
Compare | Sapphire Radeon R5 230
|
Compare | AMD Radeon R7 260
|
Popular Comparisons
![]() | VS | ![]() |
$267 | ||
1060 vs RX 580 | ||
![]() | VS | ![]() |
$267 | ||
1060 vs 1050 Ti | ||
![]() | VS | ![]() |
$267 | ||
970 vs 1060 | ||
![]() | VS | ![]() |
970 vs 1050 Ti | ||
![]() | VS | ![]() |
970 vs 960 | ||
![]() | VS | ![]() |
960 vs 1050 Ti | ||
![]() | VS | ![]() |
970 vs R9 390 | ||