Radeon HD 7500G IGP 

Released May, 2012
  • 327 MHz

My short time with the NVIDIA G-Sync prototype display has been truly impressive, and getting some play time in with Battlefield 4, Crysis 3, Bioshock Infinite and even some good old Battlefield 3 was awesome.
by Ryan-Shrout (Dec, 2013)
NVIDIA designed G-Sync around the 40-60 FPS target and it's worth noting that FPS can even dip into the 30's without issue.
by Allyn-Malventano (Jan, 2014)

Features Key features of the Radeon HD 7500G IGP

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 7500G IGP
2.62 GPixel/s
GeForce GT 730
7.22 GPixel/s
GeForce GT 555M
3.54 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 7500G IGP
5.23 GTexel/s
GeForce GT 730
14.43 GTexel/s
GeForce GT 555M
14.16 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 7500G IGP
167.4 GFLOPS
GeForce GT 730
692.7 GFLOPS
GeForce GT 555M
339.8 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 7500G IGP
256

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 7500G IGP
16

compute units Discrete cores within the GPU

Radeon HD 7500G IGP
4

In The News From around the web

30
May

Phanteks Glacier G1080 Water Block

by Jeremy Hellstrom |
www.pcper.com
The G1080 also features RGB LED lighting that can sync with Phanteks cases that supports RGB lighting or motherboards’ RGB software by using our Phanteks RGB adapter.
The G1080 uses military class Viton O-ring compared to silicone O-rings used by other manufacturers, well known for its excellent heat resistance and its durability.
As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future.
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.
27
Mar

Dissecting G-Sync and FreeSync - How the Technologies Differ

by Ryan Shrout |
www.pcper.com
If your game is rendering at 40 FPS, lower than the minimum VRR window, then you will again see the result of tearing (with VSync off) or the potential for stutter and hitching (with VSync on).
But, this method requires a local frame buffer and requires logic on the display controller to work.
30
Jan

Mobile G-Sync Confirmed and Tested with Leaked Alpha Driver

by Allyn Malventano |
www.pcper.com
It is very difficult to capture this on video in a way that will be easy to see on playback, so I broke out the flicker testing gear we developed for our earlier testing on the ROG Swift.
This laptop was equipped with a 1080p display, making that a bit difficult but not impossible.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Devastator
Clock speed 327 MHz
Turbo clock speed 424 MHz
Is dual GPU No
Reference card None

noise and power

TDP 17W

raw performance

Shading units 256
Texture mapping units 16
Render output processors 8
Compute units 4
Pixel rate 2.62 GPixel/s
Texture rate 5.23 GTexel/s
Floating-point performance 167.4 GFLOPS
Report a correction

Comments

comments powered by Disqus