Radeon HD 7560D IGP 

Released October, 2012
  • 760 MHz
5.6 Out of 10

At one-third the size of the standard boards used today, they’ll put the power of GPUs into more compact form factors than ever before.
by hassan-mujtaba (Mar, 2014)
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
by Stephen-Barrett (Aug, 2014)

GPUBoss Review Our evaluation of the Radeon HD 7560D IGP among all GPUs

Gaming

Radeon HD 7560D IGP
5.1
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

Radeon HD 7560D IGP
n.d.
T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Radeon HD 7560D IGP
n.d.
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Radeon HD 7560D IGP
6.4
Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

Radeon HD 7560D IGP
9.5
TDP, Idle Power Consumption, Load Power Consumption and 2 more

5.6

Overall Score

Radeon HD 7560D IGP
5.6

Benchmarks Real world tests of the Radeon HD 7560D IGP

3DMark 11 Graphics Industry standard benchmark that tests DirectX 11 GPU performance

Radeon HD 7560D IGP
8,202

Battlefield 4

Radeon HD 7560D IGP
5.9

Bioshock Infinite

Radeon HD 7560D IGP
7.2

Metro: Last Light

Radeon HD 7560D IGP
5.7

FarCry 3

Radeon HD 7560D IGP
3.9

Hitman: Absolution

Radeon HD 7560D IGP
5.6

Battlefield 3

Radeon HD 7560D IGP
6.6

BioShock Infinite 1920 x 1080 - Ultra preset + DX11 (DDOF)

Radeon HD 7560D IGP
7.2 fps

In The News From around the web

Pascal will be more than 2x more performance per watt efficient than Maxwell, even without the three new features listed above.
Most of the detail was around Pascal, due in 2016, that will introduce three new features including mixed compute precision, 3D (stacked) memory, and NVLink.
19
Sep

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

by Ryan Smith |
www.anandtech.com
For most rendering tasks unordered rasterization is fine (deeper elements would be occluded anyhow), but for a certain category of tasks having the ability to efficiently control the access order to a UAV is important to correctly render a scene quickly.
VTRs are primarily meant to be used with volumetric pixels (voxels), with the idea being that with sparse allocation, volume tiles that do not contain any useful information can avoid being allocated, avoiding tying up memory in tiles that will never be used or accessed.
In the meantime, NVIDIA has planned an press event for tomorrow where they will be unveiling some details to the public regarding their upcoming chip however the event will not be live streamed unlike the Game24 event which is scheduled for 18th September and will run live for the entire day.
They have released some very brute and impressive designs over the last couple of years, mainly their iChill series which feature a top of the line air cooler to cool down NVIDIA’s flagship cores.
15
Aug

Intel Demonstrates Direct3D 12 Performance and Power Improvements

by Stephen Barrett |
www.anandtech.com
Finally, in the power efficiency focused fixed frame rate mode, switching between Direct3D 11 and 12 slightly reduces GPU power consumption but dramatically reduces CPU power consumption, all while maintaining the same 19fps frame rate.
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Devastator
Clock speed 760 MHz
Is dual GPU No
Reference card None

noise and power

TDP 65W

raw performance

Shading units 256
Texture mapping units 16
Render output processors 8
Compute units 4
Pixel rate 6.08 GPixel/s
Texture rate 12.2 GTexel/s
Floating-point performance 389.1 GFLOPS
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