Radeon HD 7600G IGP 

Released September, 2012
  • 320 MHz

My short time with the NVIDIA G-Sync prototype display has been truly impressive, and getting some play time in with Battlefield 4, Crysis 3, Bioshock Infinite and even some good old Battlefield 3 was awesome.
by Ryan-Shrout (Dec, 2013)
NVIDIA designed G-Sync around the 40-60 FPS target and it's worth noting that FPS can even dip into the 30's without issue.
by Allyn-Malventano (Jan, 2014)

Benchmarks Real world tests of the Radeon HD 7600G IGP

3DMark 11 Graphics Industry standard benchmark that tests DirectX 11 GPU performance

Radeon HD 7600G IGP
3,504
GeForce 940M
11,920
GeForce 920M
9,003.5

3DMark Vantage Graphics Industry standard benchmark that tests DirectX 10 GPU performance

Radeon HD 7600G IGP
1,380
GeForce 940M
6,942.5
GeForce 920M
5,032.5

3DMark06 Industry standard benchmark that tests DirectX 9 GPU performance

Radeon HD 7600G IGP
628
GeForce 940M
2,427
GeForce 920M
1,731

In The News From around the web

30
May

Phanteks Glacier G1080 Water Block

by Jeremy Hellstrom |
www.pcper.com
The G1080 also features RGB LED lighting that can sync with Phanteks cases that supports RGB lighting or motherboards’ RGB software by using our Phanteks RGB adapter.
The G1080 uses military class Viton O-ring compared to silicone O-rings used by other manufacturers, well known for its excellent heat resistance and its durability.
As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future.
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.
27
Mar

Dissecting G-Sync and FreeSync - How the Technologies Differ

by Ryan Shrout |
www.pcper.com
If your game is rendering at 40 FPS, lower than the minimum VRR window, then you will again see the result of tearing (with VSync off) or the potential for stutter and hitching (with VSync on).
But, this method requires a local frame buffer and requires logic on the display controller to work.
From a design perspective, the G6020 is aimed at very simple desktop workloads – the Android UI, wearable interfaces, etc..
PowerVR Series6/6XE "Rogue"GPU# of Clusters# of FP32 Ops# of FP16 OpsOptimizationG60200.25832Area + BandwidthG60500.53264AreaG60600.53264Area + BandwidthG610016496AreaG6100 (XE)164128AreaG6110164128Area + Bandwidth The end result of their efforts is designed to be an incredibly small and incredibly low power OpenGL ES 3.0 GPU for devices that fall in the cheap/small range.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Devastator
Clock speed 320 MHz
Turbo clock speed 424 MHz
Is dual GPU No
Reference card None

noise and power

TDP 19W

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 2.56 GPixel/s
Texture rate 7.68 GTexel/s
Floating-point performance 245.8 GFLOPS
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