Radeon HD 7660D IGP 

Released October, 2012
  • 800 MHz
5.5 Out of 10

At one-third the size of the standard boards used today, they’ll put the power of GPUs into more compact form factors than ever before.
by hassan-mujtaba (Mar, 2014)
“Having convinced tens of thousands of quiet cooling enthusiasts around the globe, our NH-D14 has become a reference for top-tier dual tower heatsinks”, explains Mag.
by Syed-Muhammad-Usman-Pirzada (Apr, 2014)

GPUBoss Review Our evaluation of the Radeon HD 7660D IGP among all GPUs


Radeon HD 7660D IGP
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


Radeon HD 7660D IGP
T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Radeon HD 7660D IGP
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Radeon HD 7660D IGP
Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

Radeon HD 7660D IGP
TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

Radeon HD 7660D IGP

Benchmarks Real world tests of the Radeon HD 7660D IGP

3DMark 11 Graphics Industry standard benchmark that tests DirectX 11 GPU performance

Radeon HD 7660D IGP

Battlefield 4

Radeon HD 7660D IGP

Bioshock Infinite

Radeon HD 7660D IGP

Crysis 3

Radeon HD 7660D IGP

Metro: Last Light

Radeon HD 7660D IGP

FarCry 3

Radeon HD 7660D IGP

Hitman: Absolution

Radeon HD 7660D IGP

Battlefield 3

Radeon HD 7660D IGP

In The News From around the web

Pascal will be more than 2x more performance per watt efficient than Maxwell, even without the three new features listed above.
Most of the detail was around Pascal, due in 2016, that will introduce three new features including mixed compute precision, 3D (stacked) memory, and NVLink.

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

by Ryan Smith |
For most rendering tasks unordered rasterization is fine (deeper elements would be occluded anyhow), but for a certain category of tasks having the ability to efficiently control the access order to a UAV is important to correctly render a scene quickly.
VTRs are primarily meant to be used with volumetric pixels (voxels), with the idea being that with sparse allocation, volume tiles that do not contain any useful information can avoid being allocated, avoiding tying up memory in tiles that will never be used or accessed.
In the meantime, NVIDIA has planned an press event for tomorrow where they will be unveiling some details to the public regarding their upcoming chip however the event will not be live streamed unlike the Game24 event which is scheduled for 18th September and will run live for the entire day.
They have released some very brute and impressive designs over the last couple of years, mainly their iChill series which feature a top of the line air cooler to cool down NVIDIA’s flagship cores.

Intel Demonstrates Direct3D 12 Performance and Power Improvements

by Stephen Barrett |
Finally, in the power efficiency focused fixed frame rate mode, switching between Direct3D 11 and 12 slightly reduces GPU power consumption but dramatically reduces CPU power consumption, all while maintaining the same 19fps frame rate.
With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.

Specifications Full list of technical specs


GPU brand AMD
GPU name Devastator
Clock speed 800 MHz
Is dual GPU No
Reference card None

noise and power

TDP 100W

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 6.4 GPixel/s
Texture rate 19.2 GTexel/s
Floating-point performance 614.4 GFLOPS
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