Radeon HD 8650D IGP 

Released December, 2013
  • 720 MHz

Once you establish an acceptable WebCL platform and the drivers stabilize, your only barrier should be raw performance.
by Scott-Michaud (Oct, 2013)
Of course, if it takes off, some games can be hosted on HTTP and, thus, require an internet connection... but that is their choice.
by Scott-Michaud (Oct, 2013)

Features Key features of the Radeon HD 8650D IGP

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 8650D IGP
5.76 GPixel/s
GeForce GTX 1050
46.56 GPixel/s
GeForce GT 520M
1.34 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 8650D IGP
17.3 GTexel/s
GeForce GTX 1050
58.2 GTexel/s
GeForce GT 520M
5.38 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 8650D IGP
GeForce GTX 1050
1,862 GFLOPS
GeForce GT 520M
129.02 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 8650D IGP

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 8650D IGP

compute units Discrete cores within the GPU

Radeon HD 8650D IGP

In The News From around the web


"Perpetual Motion Engine" (Early Demo)... By Me! : D

by Scott Michaud |
As mentioned earlier, a game have gorgeous scenes comprised of hundreds of millions of triangles (or whatever).
The main image and its highlights could then be layered, like Photoshop, and composited together using any algorithm the developer wishes to implement (normal transparency, add, multiply, screen, etc.).

Specifications Full list of technical specs


GPU brand AMD
GPU name Scrapper
Clock speed 720 MHz
Turbo clock speed 844 MHz
Is dual GPU No
Reference card None

noise and power


raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 4
Pixel rate 5.76 GPixel/s
Texture rate 17.3 GTexel/s
Floating-point performance 553 GFLOPS
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