Radeon HD 8750A 

Released February, 2013
  • 600 MHz
  • 1 GB DDR3

Both cards are going to be great for the 1080p monitor you have now, and just as good when you upgrade to a 2560x1440 display.
by www.tweaktown.com (Nov, 2015)
There are other games that are more stressful overall, but this is likely the game most stressing of DX11 performance in particular.
by Anand-Lal-Shimpi (Sep, 2012)

Features Key features of the Radeon HD 8750A

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 8750A
16 GB/s
GeForce GTX 960M
80.2 GB/s
GeForce GT 740M
28.83 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 8750A
4.8 GPixel/s
GeForce GTX 960M
17.55 GPixel/s
GeForce GT 740M
6.48 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 8750A
14.4 GTexel/s
GeForce GTX 960M
43.9 GTexel/s
GeForce GT 740M
25.92 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 8750A
460.8 GFLOPS
GeForce GTX 960M
1,404.2 GFLOPS
GeForce GT 740M
622.1 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon HD 8750A
384

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon HD 8750A
24

In The News From around the web

23
Aug

A New Perspective on Multi-GPU Memory Management

by Scott Michaud |
www.pcper.com
AFR is very balanced for multiple, identical GPUs, and it's easy to implement; unfortunately, it could also introduce latency and stutter, and it is inefficient with video memory.
Layer-based methods, on the other hand, are complicated to implement, especially for objects that mutually overlap, but it allows for more control in how tasks and memory are divided.
On the prototype Radeon Pro SSG the M.2 slots are actually able to be seen as drives by the system and OS so it is essentially acting as if there was a PCI-E adapter card in a slot on the motherboard holding those drives but that may not be the case should this product actually hit the market.
Several commentors mentioned using a PCI-E based SSD in a second slot on the motherboard accessed much like GPUs in CrossFire communicate now (DMA over the PCI-E bus) which is an interesting idea that I had not considered.
With the Radeon Pro SSG, this idea is not fully realized (it is more of a sidestep), but it will move performance further.
On the scientific side of things being able to load up entire models into the new graphics memory (not as low latency as GDDR5 or HBM certainly) will be a boon as will being able to get data sets as close to the GPU as possible into servers using GPU accelerated databases powering websites accessed by millions of users.
14
Jun

How far can a GTX 1070 Founders Edition go?

by Jeremy Hellstrom |
www.pcper.com
The power target can only be increased to 112%, which they implemented along with setting the fan to 100% as this is about the maximum performance, not about peace and quiet.
[H]ard|OCP set out to push the 1070 as far as it would go with this software in a recent review.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Mars
Market Laptop
Clock speed 600 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 4.8 GPixel/s
Texture rate 14.4 GTexel/s
Floating-point performance 460.8 GFLOPS

memory

Memory clock speed 1,000 MHz
Effective memory clock speed 2,000 MHz
Memory bus 64 bit
Memory 1,024 MB
Memory type DDR3
Memory bandwidth 16 GB/s

noise and power

TDP 45W
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