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Features Key features of the Radeon Pro Vega 56
pixel rate Number of pixels a graphics card can render to the screen every second
texture rate Speed at which a graphics card can perform texture mapping
floating point performance How fast the gpu can crunch numbers
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
compute units Discrete cores within the GPU
Specifications Full list of technical specs
gpu
GPU brand | AMD |
---|---|
GPU name | Vega 10 |
Clock speed | 1,250 MHz |
Turbo clock speed | 1,350 MHz |
Is dual GPU | No |
Reference card | None |
raw performance
Shading units | 3,584 |
---|---|
Texture mapping units | 224 |
Render output processors | 64 |
Compute units | 56 |
Pixel rate | 86.4 GPixel/s |
Texture rate | 302.4 GTexel/s |
Floating-point performance | 9,677 GFLOPS |
memory
Memory clock speed | 780 MHz |
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Effective memory clock speed | 1,560 MHz |
Memory bus | 2,048 bit |
Memory | 8,196 MB |
noise and power
TDP | 175W |
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Competitors
Compare | Nvidia GeForce GTX 1080
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Compare | AMD Radeon Pro 580
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Compare | Generic GeForce GTX 1070
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Compare | AMD Radeon Pro Vega 64
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