Radeon Pro Vega 56 

First seen on June, 2017
  • 1.2 GHz
  • 8 GB

We have a new 14nm FinFET GPU, higher GPU clocks alongside enhanced idle and multi-monitor efficiencies, with plenty of custom cards along the way, there are tens of millions who could find a new graphics card upgrade with the RX 500 series.
by www.tweaktown.com (Apr, 2017)
It beats the pants off of everything AMD has on the market right now, and while the Radeon RX 580 is a mid-range graphics card, it uses more power than the GTX 1080.
by www.tweaktown.com (Apr, 2017)

Features Key features of the Radeon Pro Vega 56

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon Pro Vega 56
86.4 GPixel/s
Radeon Pro 580
42.9 GPixel/s
GeForce GTX 1080
102.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon Pro Vega 56
302.4 GTexel/s
Radeon Pro 580
193 GTexel/s
GeForce GTX 1080
257.1 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon Pro Vega 56
9,677 GFLOPS
Radeon Pro 580
6,175 GFLOPS
GeForce GTX 1080
8,228 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon Pro Vega 56

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon Pro Vega 56

compute units Discrete cores within the GPU

Radeon Pro Vega 56

In The News From around the web

AMD is promising some more fluid gameplay with RX 580 and Radeon Chill, thanks to fewer frames being queued to your display, you can reduce the response time of the frames being rendered by 64%, down to 6ms from 16.7ms..
The news headline cycle only cares about high-end products, but the sell through numbers on RX 560/550 are going to be huge in overseas markets like China, where there are tens of millions of gamers that would jump at a new $99 graphics card.
My response was met with a sly smile, and then Polaris hit the mainstream sub $300 market in a big way.
I'd love to have Vega 10 in my hands before I talk performance, but just from the technology side of things - I'm vibrating with excitement.

OpenCL And CUDA Are Go: GeForce GTX Titan, Tested In Pro Apps

by Igor Wallossek |
Nvidia's GK110-based flagship isn't exactly consistent; it fares worse in some benchmarks compared to others, particularly when complex wire meshes and shading are used.
Nevertheless, you'd think that, given its GK110 GPU, first introduced on a couple of Nvidia's Tesla accelerator boards, the GeForce GTX Titan would be a shoo-in for a market that doesn't flinch at $1,000 graphics cards.

Specifications Full list of technical specs


GPU brand AMD
GPU name Vega 10
Clock speed 1,250 MHz
Turbo clock speed 1,350 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 3,584
Texture mapping units 224
Render output processors 64
Compute units 56
Pixel rate 86.4 GPixel/s
Texture rate 302.4 GTexel/s
Floating-point performance 9,677 GFLOPS


Memory clock speed 780 MHz
Effective memory clock speed 1,560 MHz
Memory bus 2,048 bit
Memory 8,196 MB

noise and power

TDP 175W
Report a correction


comments powered by Disqus