Radeon R5 435 

Released June, 2016
  • 1 GHz
  • 2 GB DDR3

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Features Key features of the Radeon R5 435

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R5 435
16 GB/s
GeForce GTX 1050
112.1 GB/s
GeForce GT 720
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R5 435
8.24 GPixel/s
GeForce GTX 1050
43.3 GPixel/s
GeForce GT 720
7.74 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R5 435
20.6 GTexel/s
GeForce GTX 1050
54.2 GTexel/s
GeForce GT 720
15.47 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R5 435
659.2 GFLOPS
GeForce GTX 1050
1,733.1 GFLOPS
GeForce GT 720
742.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R5 435
320

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R5 435
20

In The News From around the web

24
May

AMD Releases Radeon Software Crimson Edition 16.5.3

by Sebastian Peak |
www.pcper.com
Every Radeon Software release strives to deliver new features, better performance and stability improvements.
AMD has released new drivers for Overwatch (and more) with Radeon Software Crimson Edition 16.5.3.
11
May

AMD Releases Radeon Software Crimson Edition 16.5.2 Beta

by Scott Michaud |
www.pcper.com
NVIDIA's Game Ready drivers didn't strive for WHQL certification until just recently, and, even then, WHQL certification doesn't mean what it used to.
If you play Battleborn, which launched on May 3rd, then AMD has added a new CrossFire profile for that game.
9
May

AMD Releases Radeon Software Crimson Edition 16.5.1 Beta

by Scott Michaud |
www.pcper.com
The AMD Gaming Evolved overlay may crash in some titles, and The Witcher 3 may flicker in Crossfire, both of which could be annoying if they affect a game that you have been focusing on, but that's about it.
Game-specific optimizations near launch appear to be getting consistent, and that was an area that AMD really needed to improve upon, historically.
And of course, we all want graphics performance that impresses and a user interface that is smooth and reliable while enabling NEW experience that we haven’t even thought of in the mobile form factor.
A software layer that is supposed to enable higher multi-threading capability for graphics platforms could have potentially massive impacts on mobile gaming and design so I am eager to see hardware capable of implementing it.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Oland
Clock speed 1,030 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 320
Texture mapping units 20
Render output processors 8
Compute units 5
Pixel rate 8.24 GPixel/s
Texture rate 20.6 GTexel/s
Floating-point performance 659.2 GFLOPS

memory

Memory clock speed 1,000 MHz
Effective memory clock speed 2,000 MHz
Memory bus 64 bit
Memory 2,048 MB
Memory type DDR3
Memory bandwidth 16 GB/s

noise and power

TDP 50W
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