Radeon R5 A320 

First seen on May, 2015
  • 750 MHz
  • 1 GB DDR3

With the Xbox One now being based on an x86 architecture, and the operating system sounding suspiciously similar to Windows 8, it should be very easy to port games to Windows 8.1.
by Sebastian-Anthony (Jul, 2013)
It can handle most games at 1920x1080 using low detail settings, and more demanding games are still playable at 1680x1050 or 1280x720.
by Don-Woligroski (Aug, 2012)

Features Key features of the Radeon R5 A320

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R5 A320
16 GB/s
GeForce 920M
14.4 GB/s
Radeon R5 M330
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R5 A320
6 GPixel/s
Radeon R5 M330
8.24 GPixel/s
GeForce 920M
7.63 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R5 A320
15 GTexel/s
GeForce 920M
30.53 GTexel/s
Radeon R5 M330
20.6 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R5 A320
GeForce 920M
732.7 GFLOPS
Radeon R5 M330
659.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R5 A320

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R5 A320

In The News From around the web

Alongside the launch of new Radeon Pro WX (workstation) series graphics cards, AMD teased an interesting new Radeon Pro product: the Radeon Pro SSG.
With the Radeon Pro SSG, this idea is not fully realized (it is more of a sidestep), but it will move performance further.
Based on a tweet from AMD PR dude Antal Tungler, a PC from Falcon Northwest at the VRLA convention was utilizing a dual-GPU Fiji graphics card to power some demos.
One theory floating around inside the offices here is that AMD is going to release the Fury X2 along with the VR headsets coming out this spring, with hopes of making it THE VR graphics card of choice.
That’s simple, with the program running and the realtime graph disabled (it polls NvAPI constantly adding noise to the mass of API calls).
What it contains is a full account of the process of creating an overclocking tool beyond the constraints of common utilities such as MSI Afterburner.
Another bit of information from that AMD video is that Project Quantum is using what looks like an external power supply.
Interestingly AMD has switched out the power and USB 3.0 headers with right angle models and removed the blue ASRock heatsinks covering the VRMs and PCH.

Specifications Full list of technical specs


GPU brand AMD
GPU name Jet
Clock speed 750 MHz
Turbo clock speed 825 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 320
Texture mapping units 20
Render output processors 8
Compute units 5
Pixel rate 6 GPixel/s
Texture rate 15 GTexel/s
Floating-point performance 480 GFLOPS


Memory clock speed 1,000 MHz
Effective memory clock speed 2,000 MHz
Memory bus 64 bit
Memory 1,024 MB
Memory type DDR3
Memory bandwidth 16 GB/s
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