Radeon R6 M335DX 

Released December, 2015
  • 955 MHz

Thanks to Windows 8’s new stereoscopic 3D functionality, these drivers add windowed S3D support for a multitude of applications and games, including YouTube 3D, various Blu-Ray players, and all DX9 games.
by Ryan-Smith (Oct, 2012)
Needless to say if by 2014 Nvidia can truly outperform the PS3 and 8800GTX in the raw horsepower then the gaming industry is in for a big change.
by Usman-Pirzada (Jul, 2013)

Features Key features of the Radeon R6 M335DX

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R6 M335DX
8.24 GPixel/s
GeForce 920M
7.63 GPixel/s
GeForce 940M
8.58 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R6 M335DX
24.72 GTexel/s
GeForce 920M
30.53 GTexel/s
GeForce 940M
25.73 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R6 M335DX
GeForce 920M
732.7 GFLOPS
GeForce 940M
823.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R6 M335DX

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R6 M335DX

compute units Discrete cores within the GPU

Radeon R6 M335DX

In The News From around the web


AMD Catalyst 14.6 Release Candidate 2 Drivers Posted

by Ryan Smith |
As a further refinement of the 14.6 driver set, RC2 is primarily focusing on Crossfire compatibility and performance, according to AMD’s notes.
Meanwhile this driver also serves as the launch driver for the just released Plants vs. Zombies: Garden Warfare, containing a number of baseline performance optimizations for the game in Direct3D mode.
When the driver is released and third party benchmarks emerge, it will become clear whether Nvidia was true to it word or not.
Ofcourse, the benchmarks themselves came under criticism because of the fact that a very high end processor was used to test a supposedly “CPU-Overhead-Reducing” Driver.
If these benchmarks are true, and it looks like they are, it reveals why Nvidia didn’t bother creating a rival API to Mantle but instead increased optimized their graphics card for the DirectX 11 API in a way that performance can be obtained from a simple driver update.
During the event, NVIDIA presented several benchmark slides which show how the company has improved efficiency of their graphics cards in several DirectX 11 titles and still aiming to deliver more improvements through driver updates.

Nvidia rolls out new Geforce 335.23 WHQL driver

by Slobodan Simic |
The new driver also brings quite a few new SLI profiles for games like Diablo III under DirectX 9, Bound by Flame, DOTA 2, Need for Speed Rivals and Watch Dogs, as well as 3D Vision profiles for Titanfall, Thief, and Call of Duty: Ghosts.
According to the release notes provided by Nvidia, the new WHQL-certified Geforce 335.23 WHQL driver supports all Nvidia Geforce GPUs since Geforce 8-series and is available for Windows XP, Vista, 7, 8 and Windows 8.1 OS in both 32-bit and 64-bit flavors.

Specifications Full list of technical specs


GPU brand AMD
GPU name Jet
Clock speed 955 MHz
Turbo clock speed 1,030 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 8.24 GPixel/s
Texture rate 24.72 GTexel/s
Floating-point performance 791 GFLOPS
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