Radeon R6 M435DX 

Released December, 2016
  • 955 MHz

Unlike previous Tegra GPUs, Kepler is a fully unified architecture and OpenGL ES 3.0, OpenGL 4.4 and DirectX 11 compliant.
by Anand-Lal-Shimpi (Jul, 2013)
When the driver is released and third party benchmarks emerge, it will become clear whether Nvidia was true to it word or not.
by Syed-Muhammad-Usman-Pirzada (Mar, 2014)

Features Key features of the Radeon R6 M435DX

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R6 M435DX
8.24 GPixel/s
Radeon R5 M230
6.84 GPixel/s
GeForce 940MX
8.98 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R6 M435DX
24.72 GTexel/s
Radeon R5 M230
17.1 GTexel/s
GeForce 940MX
26.93 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R6 M435DX
791 GFLOPS
Radeon R5 M230
547.2 GFLOPS
GeForce 940MX
861.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R6 M435DX
384

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R6 M435DX
24

compute units Discrete cores within the GPU

Radeon R6 M435DX
6

In The News From around the web

When the driver is released and third party benchmarks emerge, it will become clear whether Nvidia was true to it word or not.
Ofcourse, the benchmarks themselves came under criticism because of the fact that a very high end processor was used to test a supposedly “CPU-Overhead-Reducing” Driver.
If these benchmarks are true, and it looks like they are, it reveals why Nvidia didn’t bother creating a rival API to Mantle but instead increased optimized their graphics card for the DirectX 11 API in a way that performance can be obtained from a simple driver update.
During the event, NVIDIA presented several benchmark slides which show how the company has improved efficiency of their graphics cards in several DirectX 11 titles and still aiming to deliver more improvements through driver updates.
The skin shaders were simplified, smaller textures are used and the rendering resolution is dropped to 1080p.
We know nothing of Logan's memory subsystem, which obviously plays a major role in real world gaming performance but there's no getting around the fact that Logan's Kepler implementation means serious business.
18
Dec

AMD Radeon HD 8000M series gets detailed, numbers and specs galore

by Anthony Garreffa |
www.tweaktown.com
Enduro is an NVIDIA Optimus-like tech which switches between discrete and integrated GPUs while the ZeroCore tech can completely power down GPUs when they're not needed.
We're set to stare down the barrel of 640 GCN stream processors, GPU clocks ranging between 650-700MHz and memory clocks of around 4.5GHz.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Jet
Clock speed 955 MHz
Turbo clock speed 1,030 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 8.24 GPixel/s
Texture rate 24.72 GTexel/s
Floating-point performance 791 GFLOPS
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