Radeon R7 M260DX 

Released January, 2014
  • 780 MHz
5.5 Out of 10

The GPU core clock is maintained at 1000 MHz and the boost clock is configured at 1050 MHz.
by hassan-mujtaba (Oct, 2013)
Ashes of the Singularity is a real-time strategy game set in the far future that redefines the possibilities of RTS with the unbelievable scale provided by Oxide Games’ groundbreaking Nitrous engine.
by Ryan-Shrout (Aug, 2015)

GPUBoss Review Our evaluation of the Radeon R7 M260DX among all GPUs

Gaming

Radeon R7 M260DX
5.1
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

Radeon R7 M260DX
6.0
T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Radeon R7 M260DX
5.4
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Radeon R7 M260DX
n.d.
Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

Radeon R7 M260DX
n.d.
TDP, Idle Power Consumption, Load Power Consumption and 2 more

5.5

Overall Score

Radeon R7 M260DX
5.5

Benchmarks Real world tests of the Radeon R7 M260DX

Bitcoin mining Data courtesy CompuBench

Radeon R7 M260DX
77.89 mHash/s
GeForce 920M
39.89 mHash/s
GeForce 840M
90.74 mHash/s

Face detection Data courtesy CompuBench

Radeon R7 M260DX
14.15 mPixels/s
GeForce 840M
22.25 mPixels/s
GeForce 920M
8.35 mPixels/s

Ocean surface simulation Data courtesy CompuBench

Radeon R7 M260DX
145.3 frames/s
GeForce 840M
158.81 frames/s
GeForce 920M
157.17 frames/s

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Radeon R7 M260DX
2,094.62
GeForce 920M
3,365.32
GeForce 840M
3,359.61

Manhattan (GFXBench 3.0) Data courtesy CompuBench

Radeon R7 M260DX
1,820.49
GeForce 840M
3,718.04
GeForce 920M
3,710.28

Thief

Radeon R7 M260DX
7.1

Battlefield 4

Radeon R7 M260DX
6.7

Bioshock Infinite

Radeon R7 M260DX
8.4
GeForce 840M
13.55

In The News From around the web

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This does mean the frame rates you see on the screen are not indicative of any kind of Time Spy score.
29
Apr

This is your AMD APU. This is your AMD APU on DX12; any questions?

by Jeremy Hellstrom |
www.pcper.com
[H] tested an FX 8370 at 2GHz and 4.3GHz to see what effect this had on the games, the 3GHz tests did not add any value and were dropped in favour of these two turbo frequencies.
One thing that has been on our minds about the new DX12 API is its ability to distribute workloads better on the CPU side.
10
Mar

PresentMon: Frame Time Performance Data for DX12 / UWP Games

by Ryan Shrout |
www.pcper.com
During all the commotion last week surrounding the release of a new Ashes of the Singularity DX12 benchmark, Microsoft's launching of the Gears of War Ultimate Edition on the Windows Store and the company's supposed desire to merge Xbox and PC gaming, a constant source of insight for me was one Andrew Lauritzen.
In the same way that Fraps was looking for Present commands from Windows and recording them, PresentMon does the same thing, at a very similar point in the rendering pipeline as well.
While not exactly spelling it out, this answer seems to indicate that for the time being, AMD doesn't think FreeSync will work with Microsoft Store sold games in the forced borderless windowed mode.
It appears that a new driver will be incoming (sometime) that will enable DirectFlip / FlipEx, allowing exclusive full screen modes in DX12 titles.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Jet
Clock speed 780 MHz
Turbo clock speed 855 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 320
Texture mapping units 20
Render output processors 8
Compute units 5
Pixel rate 6.24 GPixel/s
Texture rate 15.6 GTexel/s
Floating-point performance 499.2 GFLOPS
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Comments

Showing 2 comments.
That's a damn good simple question.
does this support 4k playback?
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