Radeon R7 M350 

First seen on March, 2015
  • 725 MHz
  • 2 GB DDR3

The only way we can make AMD's FX-8350 look like a better gaming value than Intel's Core i7-3770K (specifically in the games and at the settings we used to test) is if the rest of the system is free.
by Thomas-Soderstrom (Jan, 2013)
On the GPU front, NVIDIA just released the Maxwell based GTX 980 and 970, as well as the mobile counterparts which have shown impressive performance, and efficiency.
by Brett-Howse (Oct, 2014)

Features Key features of the Radeon R7 M350

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R7 M350
14.4 GB/s
GeForce 940MX
16.02 GB/s
GeForce 940M
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 M350
5.8 GPixel/s
GeForce 940MX
8.98 GPixel/s
GeForce 940M
8.58 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 M350
17.4 GTexel/s
GeForce 940MX
26.93 GTexel/s
GeForce 940M
25.73 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 M350
556.8 GFLOPS
GeForce 940MX
861.7 GFLOPS
GeForce 940M
823.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R7 M350

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R7 M350

In The News From around the web

NVIDIA calls its software implementation GameWorks VR and AMD calls its software support LiquidVR.
Things will be tough for developers in this short window of time, but Oculus claims its necessary to "allow them to more rapidly evolve the software architecture and API.

TSMC Plans 10nm, 7nm, and "Very Steep" Ramping of 16nm.

by Scott Michaud |
Getting smaller features allows a chip designer to create products that are faster, cheaper, and consume less power.
Texas Instruments, on the other hand, decided that they would continue manufacturing but get out of the chip design business.
Since these drivers are not for the pre-release operating system, I tried running it on 349.90 to see how it performed before upgrading.
I would definitely update my drivers if they were available and supported, but I'm glad that it seems to be playable even on Windows 10.

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.

Specifications Full list of technical specs


GPU brand AMD
GPU name Opal
Clock speed 725 MHz
Turbo clock speed 825 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 5.8 GPixel/s
Texture rate 17.4 GTexel/s
Floating-point performance 556.8 GFLOPS


Memory clock speed 900 MHz
Effective memory clock speed 1,800 MHz
Memory bus 64 bit
Memory 2,048 MB
Memory type DDR3
Memory bandwidth 14.4 GB/s

noise and power

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