Radeon R8 M350DX 

Released December, 2015
  • 955 MHz

It can handle most games at 1920x1080 using low detail settings, and more demanding games are still playable at 1680x1050 or 1280x720.
by Don-Woligroski (Aug, 2012)
The game itself allows much more finer-grained settings adjustment to enable the game to playable on the largest set of hardware possible.
by Ryan-Shrout (Sep, 2015)

Benchmarks Real world tests of the Radeon R8 M350DX

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Radeon R8 M350DX
GeForce GTX 950M
GeForce 940M

Manhattan (GFXBench 3.0) Data courtesy CompuBench

Radeon R8 M350DX
GeForce GTX 950M
GeForce 940M

In The News From around the web

Unfortunately, the Gaming Evolved overlay launch problem still exists, as does the workaround.

AMD Releases Radeon Software Crimson Edition 16.8.1

by Scott Michaud |
AMD is continuing their trend of steadily releasing graphics drivers, and rapidly fixing important issues as they arise.
Beyond adding support for these new products, it also adds a Crossfire profile for F1 2016 and fixes a few issues, like Firefox and Overwatch crashing under certain circumstances.
While other companies have faltered and faded, Futuremark continues to push forward with new benchmarks and capabilities in an attempt to maintain a modern way to compare performance across platforms with standardized tests.
This does mean the frame rates you see on the screen are not indicative of any kind of Time Spy score.

The GeForce GTX 1070 8GB Founders Edition Review

by Ryan Shrout |
The 8GB of memory on the GTX 1070 should give it longer legs than either the GTX 970, GTX 980 or even the GTX 980 Ti as we push further into higher resolutions like 4K and VR head mounted displays.
The race is pretty tight at 1920x1080, though the Radeon R9 390X did exhibit some odd stuttering that was repeatable between game runs and reboots.

Specifications Full list of technical specs


GPU brand AMD
GPU name Jet
Clock speed 955 MHz
Turbo clock speed 1,030 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 7.64 GPixel/s
Texture rate 22.9 GTexel/s
Floating-point performance 733.4 GFLOPS
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