Radeon R8 M435DX 

Released December, 2016
  • 955 MHz

It's a simple interface with two sliders: One with the minimal frame rate the user wants, the other for the minimal quality the user is willing to settle for.
by Marcus-Yam (Jun, 2012)
The new driver is very impressive, increasing performance by orders all around.
by Syed-Muhammad-Usman-Pirzada (Mar, 2014)

Features Key features of the Radeon R8 M435DX

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R8 M435DX
8.24 GPixel/s
GeForce 940MX
8.98 GPixel/s
GeForce 920MX
8.58 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R8 M435DX
24.72 GTexel/s
GeForce 940MX
26.93 GTexel/s
GeForce 920MX
25.73 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R8 M435DX
791 GFLOPS
GeForce 920MX
548.9 GFLOPS
GeForce 940MX
861.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R8 M435DX
384

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R8 M435DX
24

compute units Discrete cores within the GPU

Radeon R8 M435DX
6

In The News From around the web

If these benchmarks are true, and it looks like they are, it reveals why Nvidia didn’t bother creating a rival API to Mantle but instead increased optimized their graphics card for the DirectX 11 API in a way that performance can be obtained from a simple driver update.
During the event, NVIDIA presented several benchmark slides which show how the company has improved efficiency of their graphics cards in several DirectX 11 titles and still aiming to deliver more improvements through driver updates.
18
Dec

AMD Radeon HD 8000M series gets detailed, numbers and specs galore

by Anthony Garreffa |
www.tweaktown.com
Enduro is an NVIDIA Optimus-like tech which switches between discrete and integrated GPUs while the ZeroCore tech can completely power down GPUs when they're not needed.
We're set to stare down the barrel of 640 GCN stream processors, GPU clocks ranging between 650-700MHz and memory clocks of around 4.5GHz.
11
Jun

Lucid Demonstrates XLR8 Frame Rate Boosting Technology

by Marcus Yam |
www.tomshardware.com
Lucid is calling this XLR8, which uses the two MVP technologies we already know about: Virtual V-Sync to eliminate reduce screen tearing; and HyperFormance to make 3D rendering more efficient.
On weaker GPUs, it is meant to improve frame rates by dynamically scaling back quality.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Jet
Clock speed 955 MHz
Turbo clock speed 1,030 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 8.24 GPixel/s
Texture rate 24.72 GTexel/s
Floating-point performance 791 GFLOPS
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