Radeon R8 M435DX 

Released December, 2016
  • 955 MHz

The enthusiast has managed to overclock the processor to a staggering 8171.53 MHz.
by Ramish-Zafar (Jun, 2014)
It's a simple interface with two sliders: One with the minimal frame rate the user wants, the other for the minimal quality the user is willing to settle for.
by Marcus-Yam (Jun, 2012)

Features Key features of the Radeon R8 M435DX

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R8 M435DX
8.24 GPixel/s
GeForce 940MX
8.98 GPixel/s
GeForce 940M
8.58 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R8 M435DX
24.72 GTexel/s
GeForce 940MX
26.93 GTexel/s
GeForce 940M
25.73 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R8 M435DX
791 GFLOPS
GeForce 940MX
861.7 GFLOPS
GeForce 940M
823.3 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon R8 M435DX
384

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon R8 M435DX
24

compute units Discrete cores within the GPU

Radeon R8 M435DX
6

In The News From around the web

The enthusiast has managed to overclock the processor to a staggering 8171.53 MHz.
This time, the 8 GHz barrier has been broken, and not once, but twice.
When the driver is released and third party benchmarks emerge, it will become clear whether Nvidia was true to it word or not.
Ofcourse, the benchmarks themselves came under criticism because of the fact that a very high end processor was used to test a supposedly “CPU-Overhead-Reducing” Driver.
If these benchmarks are true, and it looks like they are, it reveals why Nvidia didn’t bother creating a rival API to Mantle but instead increased optimized their graphics card for the DirectX 11 API in a way that performance can be obtained from a simple driver update.
During the event, NVIDIA presented several benchmark slides which show how the company has improved efficiency of their graphics cards in several DirectX 11 titles and still aiming to deliver more improvements through driver updates.
The software team has implemented a software based frame pacing algorithm that simply monitors the time it takes for each GPU to render a frame, how long a frame is displayed on the screen and inserts delays into the present calls when necessary to prevent very tightly timed frame renders.
Right at launch, AMD gave us a taste of a new driver that they were hoping would fix the frame pacing and frame time variance issues seen in CrossFire, and it looked positive.

Specifications Full list of technical specs

gpu

GPU brand AMD
GPU name Jet
Clock speed 955 MHz
Turbo clock speed 1,030 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 384
Texture mapping units 24
Render output processors 8
Compute units 6
Pixel rate 8.24 GPixel/s
Texture rate 24.72 GTexel/s
Floating-point performance 791 GFLOPS
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