Radeon Vega Frontier Watercooled 

Released July, 2017
  • 1.4 GHz
  • 16 GB

The AMD Radeon R9 295X2 is the first graphics card reference design ever to ship with an advanced closed-loop water cooling system.
by Jeremy-Hellstrom (Apr, 2014)
“Asetek’s liquid cooling embodies the efficient performance, reliability and reputation we were seeking in a partner.
by Jeremy-Hellstrom (Apr, 2014)

Features Key features of the Radeon Vega Frontier Watercooled

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon Vega Frontier Watercooled
483.8 GB/s
GeForce GTX 1080 Ti
484.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon Vega Frontier Watercooled
102.4 GPixel/s
GeForce GTX 1080 Ti
139.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon Vega Frontier Watercooled
409.6 GTexel/s
GeForce GTX 1080 Ti
354.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon Vega Frontier Watercooled
13,107 GFLOPS
GeForce GTX 1080 Ti
11,340 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Radeon Vega Frontier Watercooled

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Radeon Vega Frontier Watercooled

In The News From around the web

AMD is promising some more fluid gameplay with RX 580 and Radeon Chill, thanks to fewer frames being queued to your display, you can reduce the response time of the frames being rendered by 64%, down to 6ms from 16.7ms..
The news headline cycle only cares about high-end products, but the sell through numbers on RX 560/550 are going to be huge in overseas markets like China, where there are tens of millions of gamers that would jump at a new $99 graphics card.
My response was met with a sly smile, and then Polaris hit the mainstream sub $300 market in a big way.
I'd love to have Vega 10 in my hands before I talk performance, but just from the technology side of things - I'm vibrating with excitement.
At a lower level, Affinity Multi-GPU also implements some rendering pipeline optimizations to get rid of some of the CPU overhead that would come from dispatching two jobs to render two frames.
With Async Shaders, AMD implements the technical means to do time warping – modifying/warping the rendered image via shaders, using the very latest tracking data to cut down on the perceived latency – and Latest Data Latch is the means to grab that tracking data.

AMD LiquidVR SDK Aims for Silky Smooth VR on all Headsets

by Ryan Shrout |
This now makes two areas in which PC gaming continues to differentiate itself from the rest of the ecosystem that focus on displays: variable refresh and virtual reality.
This means that rather than asking for the head position of a gamer at the beginning of a render job, LiquidVR will allow the game to ask for it at the end of the rendering pipeline, which might seem counter-intuitive.

Specifications Full list of technical specs


GPU brand AMD
GPU name Vega 10
Clock speed 1,382 MHz
Turbo clock speed 1,600 MHz
Is dual GPU No
Reference card None

raw performance

Shading units 4,096
Texture mapping units 256
Render output processors 64
Compute units 64
Pixel rate 102.4 GPixel/s
Texture rate 409.6 GTexel/s
Floating-point performance 13,107 GFLOPS


Memory clock speed 945 MHz
Effective memory clock speed 1,890 MHz
Memory bus 2,048 bit
Memory 16,384 MB
Memory bandwidth 483.8 GB/s

noise and power

TDP 375W
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