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by Ryan-Smith (Feb, 2015)
As one would reasonably expect, with their desktop processors configured for very high CPU performance and much more limited GPU performance, Intel is the least CPU bottlenecked in the first place.
by Joshua-Ho (Jan, 2015)
We see a move from 64-bit wide LPDDR3 to 64-bit wide LPDDR4 on the memory interface, which improves peak memory bandwidth from 14.9 GB/s to 25.6 GB/s and improves power efficiency by around 40.
Benchmarks Real world tests of the Radeon X1050
Features Key features of the Radeon X1050
In The News From around the web
by Scott Michaud |
Drivers would play around with queuing them and manipulating them, to optimize how these orders are sent to the graphics device, but the game developer had no control over that. Pretty much all of them apply equally, regardless of graphics vendor, but there are a few NVIDIA-specific comments, particularly the ones about NvAPI at the end and a few labeled notes in the “Root Signatures” category.
When it comes to the GPU-based head tracking, AMD is using its GCN architecture to "ensure [the] most up-to-date head tracking inputs are used for VR rendering and image/time warp. AMD was quick to point out that its GCN architecture, which is found in everything from tablets right up to the latest and greatest gaming PCs, is ready for DirectX 12.
by Scott Michaud |
This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now! NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX.
by Ryan Smith |
As one would reasonably expect, with their desktop processors configured for very high CPU performance and much more limited GPU performance, Intel is the least CPU bottlenecked in the first place. As long-time readers may recall from our look at Intel’s Gen 7.5 GPU architecture, Intel scales up from GT1 through GT3 by both duplicating the EU/texture unit blocks (the subslice) and the ROP/L3 blocks (the slice common).
Specifications Full list of technical specs
|Clock speed||400 MHz|
|Is dual GPU||No|
|Texture mapping units||8|
|Render output processors||8|
|Pixel rate||3.2 GPixel/s|
|Texture rate||3.2 GTexel/s|
|Memory clock speed||200 MHz|
|Effective memory clock speed||400 MHz|
|Memory bus||64 bit|
|Memory bandwidth||3.2 GB/s|
noise and power
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